The first three books you should pick up are the Character Book, the Gamemaster Book, and the Universe Book.
Thursday, February 3, 2022
A New Fading Suns Blog Post (2022)!
The first three books you should pick up are the Character Book, the Gamemaster Book, and the Universe Book.
Bundle of Holding Alert: Mindjammer !
Looks like there's a Bundle of Holding for MINDJAMMER! If you've always wanted to collect the corebook and various sourcebooks, now's your chance.
Here's the spiel from the site, for your consideration:
Citizen! From the 17th Millennium we've resurrected our May 2018 Mindjammer Bundle featuring Sarah Newton's transhuman science fiction tabletop roleplaying game Mindjammer from Mindjammer Press. In the New Commonality of Humankind -- a hyperadvanced far future of realistic aliens, lost colony worlds, and the vast Mindscape shared consciousness -- Mindjammer lets you play hardened mercs, cunning corpocrats, culture agents and memetic engineers, aliens and para-human hominids, scouts and socialites, uplifted animals, androids, and even sapient starships. The Second Age of Space is your stage for transcendent cutting-edge space opera in the tradition of Cordwainer Smith, Iain M. Banks, Alistair Reynolds, and Charles Stross.
Tuesday, February 1, 2022
Bringing Freeport into Mystara
First, I wanted to bring Freeport into Mystara (preferably nearish to Karameikos, which is the start of the campaign). Second, I wanted to initially remove Ierendi due to the overkill comedic elements, but realized I wanted to keep parts of it (esp. since they are mentioned in other Gazetteers and have a nice role as an epicenter of bardic excellence).Fortunately, I realized I could just chop out several islands from Ierendi (Safari, Alcove, Utter, and Honor) and replace them with Freeport's islands largely intact.
BENEFITS of FREEPORT in this Location
- Freeport becomes a colorful, semi-dangerous, yet useful stopping point for sea adventures for those coming from the Grand Duchy of Karameikos, the Five Shires, the Minrothad Guilds, the Kingdom of Ierendi -- and of course the Thaneigoth Archipelago to the south.
- Possible unholy alliances between the factions of Freeport and the Black Eagle Barony.
- Another reason for older 'retired adventurers' settling in the Five Shires -- aside from the idyllic location, they work with the smaller, more determined Kingdom of Ierendi to keep watch on threats new and old from Freeport.
- Another locus point for a "Cults of Chaos" that interpid adventurers can trace some of the evils in Karameikos back to.
- A reason to work in the classic Death in Freeport adventure early into the career of the adventurers, setting the stage for future conflicts.
Sunday, January 30, 2022
Back to the Dark Corners of Mystara in 2022
Almost a year since my last post, and I find that I've decided to finally start running my Mystara campaign, using the 5th edition of D&D (more or less).
While I continue to read and look at other systems and settings, my goal -- to run some of the most memorable old D&D modules in an integrated, re-imagined Mystara -- is paramount in my mind.
Furthermore, several old friends are familiar with the 5th Edition rules (and I am not), so I'm counting on them to help on the mechanical side, while I focus on the setting and adventures and characters (player & game master).
That being the case, I would be remiss if I didn't mention some System + Setting RPGs that have shaped how I'm thinking about this Mystara campaign. So here they are:
Lex Arcana RPG by Acheron Books
For someone trying to replicate this aspect of the Roman Empire (for the Thyatian Empire, of course) this is a gold mine not only about the political, cultural, and military telling details of the Empire -- it comes with its own ready rationale for adventurers in this setting.
In Lex Arcana, you are a Custos (warden) of the Cohors Auxiliaria Arcana, sent by the Emperor to the four corners of the world to further the study of arcane lore, investigate forbidden cults, and face the thread posed by dangerous supernatural creatures.
If you're similarly interested on good material for your Roman Empire-inspired RPG source material, I highlight recommend their books.
Mythic Constantinople by The Design Mechanism
Questions for you, dear reader:
- Are there other books out there that you've repurposed for your game settings? What are they?
- Are there other aspects of the Mystara setting that you've gleefully edited and replaced with something from some other setting -- D&D or otherwise?
Sunday, April 25, 2021
Running Cyberpunk RED (Dual GM)
This year, a friend and I have been more or less alternating the reins on a Cyberpunk Red campaign.
We've been marinating in the various videos online and the wealth of official and homebrew source material out there, and each sharing our own take on the genre and the setting.
Admittedly, I'm more enamored with the glitz and the chrome and the high-octane nature of the setting, while he's been more of the grit and corporate backstabbing aspects. But it's come out as a great sort of shared setting between us two, with the players enjoying a semi-episodic campaign with some short story arcs that we coordinate on.
Plus, each of us gets to play as well.
The Cyberpunk 2020 perspective
Now, the thing is -- we've actually done this before! Decades ago, I was the primary GM of our group's Cyberpunk 2020 campaign and I absolutely devoured all the books that R. Talsorian released on the setting and the game proper. I ran week after week, and then he also started running games with the same player characters when I wasn't there.
The roles are reversed now, with me handling much less of the absorption of the setting and rules. He's primary GM now, and when I run my games, I lean on him more some of the rules. And of course, since we're both learning about it still, we quickly check the rules while the other one is running to help keep things flowing.
But it's still a bit of a jump for me to run in the setting because:- the setting timeline has advanced to 2045 and the old big players have changed
- mega-corporations are still powerful, but they're balanced out now by the backlash of nations after the 4th Corporate War
- the semi post-holocaust feel allows for a nice mix of Mad Max-ish games in the badlands while still having the comforts of a civilization in the cities
- the economy is a bit different -- mass production and mass consumption are not as much of the norm with the international supply chains devastated by that aforementioned war
Saturday, April 17, 2021
DriveThruRPG Top 12 Review (17 Apr 2021)
ITEMS OF INTEREST
Sunday, January 3, 2021
2021 Gaming Plans
Happy New Year to all. May this year be better for everyone!
So, this year -- what's gaming going to be like?
When we last left off (last year when the pandemic had yielded strange combination of free time and cabin fever that drove me to reconnect with friends online interested in gaming), I was going to work on a Star Hero Tactics series of posts. Still working on that one after some detours -- it's just that a science fiction setting has many, many, many attractions that can detract from your focus.However, I'm also now running a PBTA game called Monster of the Week. Great for working on a sort of evolving meta-setting for a bunch of monster hunter adventures. I'll post some of my session reports for this one as we get a few more done.
Lastly, I'm also co-GMing a Cyberpunk RED campaign with a friend. As we are liberally using screencaps from the much-maligned but fantastically realized computer game Cyberpunk 2077, it should make for a great cyberpunk game with a very distinct visual and musical identity as we push their edgerunners to their limits.
Tuesday, June 2, 2020
Star Hero: Terran Empire Tactics
The reason -- I don't really want to go into the details as to how we built our own weapons and our own races and so on. At least if you're already an owner of this book (or want to pick it up for $10 on DriveThruRPG), you can follow on your own and come up with your own scenarios & tactics.
Initial Framework
We'll need to establish a squad comprised of several characters (therefore, character sheets are needed), and put in the general logic of the build of the characters (alien race and various MOS packages, plus extras) and the composition of the team in terms of 'roles'.
Then we go into the three components of each scenario -- the opposition, the terrain, and of course the equipment you've been assigned! Now there's a standard loadout (we're going for a military group that gets standard equipment), but can request for specialized equipment as well, depending on organizational pull of the team's leadership and the nature of mission itself.
And then we'll talk about how the combination of these might play out in a given situation; how to make decision making and running combat smoother without sacrificing the combat options, and so on.
Thursday, May 28, 2020
Hero System as a Gaming Engine
We're fond of playing in a mixture of roleplaying scenes and some hardcore, dangerous combat situations -- currently under the flavor of a principled, militarily influential, star nation in another galaxy.
The Hero System is really something akin to a computer game's physics engine. Not only does it handle a lot of environmental effects with internal consistency, it also allows you to model almost any effect you want (given its roots in a system that attempted to simulate the bonkers physics of a super-heroic universe). And like any toolkit, there's usually more than one way to build something.
We've used it to create a reality where more militaristic, but no less powerful "jedi" run through the battlefield wielding beam sabers (Old Imperial tech). Their weapons do massive damage, and make for interesting combat against hordes of crazed HTH aliens AND impossibly powerful powered armor suits with area effect weaponry.
Multi-armed aliens with infantry training wield squad support weapons and HTH weapons when fighting off crazed hive-mind drones. Crystal-shaped telepaths (with telekinetically controlled 'hands') wield standard issue military rifles.
Drones zip ahead of the squads, and the team's combat armor allows for active sensor arrays to gather intelligence on their opponents -- who may just have the right combat tech to counter ours.
So, I suppose I'll be generating a series of posts that highlight some combat tactics that we like to follow (based on our training packages and our equipment) to showcase the capabilities of the Hero System -- to reward combat tactics with more than just simple bonuses to hit or cover. It really has a depth that rewards teamwork, planning, using the environment to your advantage, and so on, without abstracting to a simple advantage or disadvantage to a roll.
Sunday, May 17, 2020
A Month of Online RPGaming
Star Hero: Tales of the Confederation Starfleet (Hero System 5E)
The last time I played in this campaign was decades ago, one with lensmen, clan sentinels (think slightly more militant, and more combat savvy jedi), and a host of different military branches of the principled Confederation, carrying out missions in an intrigue-ridden galaxy populated by the the profit-motivated Alliance, the expansionist Second Empire, the militant religious Unity, and other stellar nations.- stopping a reactivated 20 mile long, 5 mile wide colony ship from impacting on a inhabited world;
- enforcing a quarantine on the aforementioned world, where a bio-engineered plague that irreversibly converts victims into powerful, fast, and deadly units of a hive mind;
- traveling to an ice planet within New Imperial territory where a number of Alliance companies have apparently carried out similar biological experiments with the plague;
- using a surprising cache of Old Imperial technology, gating to a planet deep within Alliance territory to escape the tactical nuclear detonation in booby-trapped underwater research base;
- surviving on an Alliance hunting preserve with some of the galaxy's deadliest creatures long enough for a secretly chartered vessel to rescue them;
- surviving a short-lived battle against an Imperial Admiral in powered armor, in order to negotiate an information-sharing agreement regarding the bioplague;
- investigating a low-tech, feral planet for the source of the bioplague's key components to help in combating its use in future warfare.
Challengers of the Lost Mine (D&D 5E on Roll20)
Monday, April 20, 2020
DriveThruDeals: Dream Pod 9 discounts
Discounted Cost: Various
Type: Discounts
I was browsing through DriveThruRPG looking for some deals that might get me through the ECQ-related stress and boredom, when I stumbled upon Dream Pod 9's page, and noticed that all the Hottest Titles are heavily discounted (66% discount or more, if I'm eyeballing it).
Now, I'm a big fan of their work, so I dove right in. Here are a few you might want to pick up and complete your digital collection, while they're on sale -- or perhaps get ready for some online gaming!
JOVIAN CHRONICLES
Of course I'd mention this first, as I've been a fan of the setting from the days when it was a Mekton supplement!
In addition to the artwork and mecha designs (including all the different ships, not just the powered armor suits), the setting made a decision to go semi-hard SF in terms of space travel: no hyperspeed, and no artificial gravity.
It makes for an interesting juxtaposition against the fantastic spectacle of humanoid-looking ships fighting one another, but it feels true to some of the original anime inspiration as well.
You may even wish to pick up the Jovian Wars Beta Playtest Rules Package while you're at it!
ALTERNATE REALITY CYBERPUNK
I was a big Cyberpunk fan back in the day; picked it up when it came in a box and hand three separate books and dice. So when Cyberpunk 2020 came out, you bet I picked it up again! And it looks like I'll be welcoming the return of Johnny Silverhand when the videogame comes out too!
You may not know this, but Dream Pod 9 came out with an Alternate Reality Night City setting for Cyberpunk.
Here, you can run into vampires (and perhaps other creatures of the night) that can give a change of pace from the monsters that you normally run into when Running the Bleeding Edge.
Perhaps you'll hunt them, perhaps you'll become them. Either way, Night City'll never be the same...
Are you a Heavy Gear fan (it had a TV show, you know)? Or perhaps, like me, you used to collect MechaPress -- their old magazine dedicated to mecha of all types? Those are on sale too!
Saturday, April 18, 2020
DriveThru Deals: the Fat Rite Genius Adventures Mega-Bundle
Normal Cost:
Discounted Cost: $34.70
Type: Bundle
So there's a bunch of gaming material from AAW Games, Fat Goblin Games, Rite Publishing, and Rogue Genius Games that's super-discounted that you may want if you need stuff for the ff. games:
- D&D 5th Edition
- Pathfinder
- 13th Age
- Starfinder
- any games with a need for fantasy maps & fold-and-play sets for figures
- Five (5) books with 101 spells, from 1st to 5th level.
- Five (5) Codex Draconis books, which help flesh out how you can integrate the different types of dragons in Pathfinder for your campaign.
- One (1) book with six shiny new alternative Icons for the 13th Age RPG.
- Six (6) books for Starfinder detailing different types of equipment (and mechanical companions) for the Science Fiction adventurer.
- Three (3) books for 8-bit adventuring -- if you've ever wanted to have a SF or Fantasy RPG inspired by old 8-bit games, check these out.
Sunday, April 5, 2020
Roll20, Star Hero, and the Return of the Confederation's Finest
I mentioned in a prior post that we had returned to a decades old campaign through the magic of Roll20, teleconferencing, and a hunger for some old school science fiction gaming.
The Setup: In the world of the Shattered Empire, a squad of Confederation Starfleet marines, along with a handful of warriors from other Starfleet military branches, are called to investigate an anomalous object threatening an unaligned planet along the Confederation-Alliance border. It seems a once-innocuous object in this lightly explored area of the galaxy has suddenly begun moving outside normal parameters -- changing course and moving at relativistic speeds towards the unaligned, inhabited planet. The object is a cylinder roughly 20 miles in length and 5 miles wide. Lifesigns have been detected on it.
The Mission: send a team in to take control of the cylinder's engines, and save the lives of the inhabitants of the imperiled planet -- and the lives of those on the cylinder itself!
Current Situation: Much as already happened, but more is still to be revealed. Above is a screenshot from the last encounter of the last session. At the bottom of the map, we see the three members of the Starfleet team who were invited to meet with the leaders of one of the towns inside the cylinder -- hoping to find out more clues about who has been controlling the engines. However, the three members, separated from the main group at the top of the map, are suddenly ambushed by the security droids that had been dogging their every attempt to take control of the cylinder (they were waiting on the roofs and jumped down when the trio reached the intersection). Close combat brawlers, they've already KOd one of us, and stunned (but didn't KO) my character. Only one character, the Clan Sentinel, was able to wipe the floor with all of them (whew).
Reference Post: About the Fading Suns Kickstarter
So, as a Fading Suns fan, I wanted to create a bunch of references for people trying to keep updated on it. Aside from the Kickstarter page, you can check out some other resources about this latest edition:
Videos on YouTube
The Fading Suns Q&A
Robert Adducci interviews Bill Bridges about Fading Suns, and the Kickstarter in particular. There's a good rundown of the setting, system, and Kickstarter.
Heretical Musings
and some minor technical issues, Bill Bridges & Andrew Greenberg --
creators of the Fading Suns RPG, chat about the game, the setting, and the Kickstarter!)
the Known Worlds of the Fading Suns!)
Follow all the newest Fading Suns Blog Entries
The Ulisses Spiel website for the U.S. has all the latest blog entries for Bill Bridges here. Check out some designer posts, and how they're doing with the Kickstarter!
Thursday, March 26, 2020
Rising from the Ashes: A Fading Suns Kickstarter!
- The Universe Book (112 pages) presents the setting for Fading Suns: its history, society, and astro-geography. Herein you will encounter nobles, priests, guilders, aliens, psychics, cyborgs, and more.
- The Character Book (272 pages) presents the game system and player characters for Fading Suns. This book includes character creation rules for all the major factions, as well as technological equipment, starships, psychic powers, and theurgic rites.
- The Gamemaster Book (96 pages) presents people, places, and plots for Fading Suns. Herein are guidelines for creating dramas for the player troupe and how to populate them with all manner of non-player-character allies, rivals, and foils. An example drama is included, as well as a roll-by-roll description of play.
- plus, any applicable stretch goals.
Sunday, March 22, 2020
A return to Star Hero, at long last
Very early this Sunday morning, fifteen gamers finally played together again after a long time via a combination of technologies (Zoom, and Roll20).
The game: Star Hero, in a home brew setting.
The setup: On a slow boat to somewhere, a team of Marines and a handful of Confederation Starfleet military types from various races and branches are called into sudden active operations, as they're the only ones near enough to respond. A huge cylindrical object, suspected to be an O'Neill colony, once in stable orbit is suddenly kicked into relativistic speeds towards an unaligned planet along the Confederation / Alliance border. Life signs have been detected on board, so it's up to the hastily assembled crew to save the lives of those on the cylinder and the planet!
It's really amazing how in-sync everyone still is after all these years. Despite the size of the group, folks took efforts to avoid talking over each other, procedures for communicating over the channels were proposed, refined, and implemented. And we had a blast.
Looking forward to the next one.
Thursday, March 19, 2020
Mid-March and Enhanced Quarantine Protocols (FATE Accelerated, Champions, and Gumshoe)
So here's my March 2020 gaming update.
Gaming with my boy
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| It's Pay-What-You-Want. Go get it now! |
Our system is currently Fate Accelerated because (1) I could't find any Hero System stats for these characters; (2) I'm out of practice building in Hero; and (3) benchmarking the abilities of these characters is way more than I'm willing to do at this point.
So far, he's enjoying it immensely.
I am using it also to try to force him to imagine things more, and to understand things from a single character perspective. He gets to order the other three character around, but they won't necessarily always do what he says. Especially if there are ways to activate their Trouble Aspects.
A Return To Hero
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| My fave cover. George Perez rules! |
I need to get back into it anyway, and I've not gamed for any substantial amount of time with the Champions 6th Edition rules, so 4th through 5th rules are top of mind when I start rummaging through my remembered rules.
It's important, as I hope to begin writing for DriveThruRPG's community program for the system. I had some initial spadework done, but it was swallowed up by a ton of work and travel time. Need to revisit my initial ideas on these, and check up on what's already out there in the online realm.
Go, Go, Gumshoe Gaming!
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| Long Kiss Goodnight meets Dracula: Dead & Loving It? We'll see. |
I've been wanting to taking the system out for a spin for a while, but with the One-on-One Gumshoe take, I'm even more intrigued!
Moreso, for now, than the apparent community content being developed for other flavors of Gumshoe. But I shall look into those as well. I've been wanting to do a Tintin / Secret Seven / Fabulous Five / Johnny Crossbones / Detective Pikachu type of campaign using the Bubblegumshoe system -- but I'm not comfortable with playing the system at all.
Let's see how the rest of March treats us.
Tuesday, January 28, 2020
At the End of January 2020
He's definitely got the collector bug from me (he collects a lot of Geronimo Stilton books), and he has a tendency to go really in-depth in terms of knowledge for things he's fascinated with as a fan. Perhaps this can be a start. I remember these gamebooks as being a bit more forgiving than the Fighting Fantasy gamebooks.
At the same time, I'm wondering if his interest in science might make an SF-oriented game be more appropriate. Perhaps the RPG for The Expanse? Or one of the Powered-by-the-Apocalypse ones for a more narrative approach?
Friday, October 11, 2019
Things I Learned from Champions: A Consolidated Listing
I decided to consolidate all of the posts that I've done under the subtitle: Things I Learned from Champions:
- Preamble
- A Power Fantasy Has A Cost
- It's Okay to RetCon or Reboot or even Re-invent!
- Sometimes the JLA is Busy
- Exactly the Character You Want
- Sometimes You Just Want to Fight
- The Stories are Spectacular
- Being A Hero Isn't Easy
- A 500 pt. Character is different from a 250 pt. + 250 XP character
- The Multiverse Is My (Potential) Sandbox (part 01)
- There Are Always Possibilities
- Keep Some Surprises Under the Hood
- Maximum Movement Determines The Limits of Your Sandbox
I've been adding to the list, piecemeal, over the years, because I do love the system (and the games I've played in it), and am trying to put it into words -- to express why.I will continue to post new articles -- especially now that I'm running games for my son -- as I want to see how I can help re-create that experience for him as we play.
At the same time, there's just something about the players of this game that, despite variances in preferences and play styles, seem to demonstrate that the style of play supported by this system is one that is enjoyed.
Wednesday, August 28, 2019
Jumpstart for Cyberpunk RED
I picked up the first Cyberpunk RPG when it first came up (this one was the boxed set with the 3 books, including Friday Night Firefight), and I continued collecting well into the Cyberpunk 2020 setting as well.
My preference was always for straight Cyberpunk with occasional forays into dark fantasy elements somehow interwoven into the techno-freakish future of Night City. Don't get me wrong, I enjoyed playing Shadowrun a lot. However, the cyberpunk feel was always strongest for me in the world of Arasaka, Militech, and Trauma Team.
Also, I'm also tickled to see what's happened to some of the characters featured in the various iterations of the setting (Johnny Silverhand, Alt, Rache Bartmoss, etc.) as they've aged into this future.
Still reading through the Jumpstart Kit, but it's definitely bringing back that initial excitement of the first set of Cyberpunk.
UPDATE: Unboxing Video
Want to see what comes in the Jumpstart Kit? Check out the video below, from R. Talsorian:
Thursday, August 15, 2019
Campaign Frame: Future Earth-641 (part 01)
However, the recent news concerning the Legion of Super-Heroes and the future of DC Comics has begun my creative wheels spinning for the setting in a new direction.Future Earth-641
- a high-tech home base
- interstellar legitimacy as a legal entity
- organization-wide gear and vehicles
- coordination with interstellar peacekeeping organizations
- reasons to have characters with a variety of powers and backgrounds
- reasons to break into teams and follow different plots and plot threads
- options to play multiple characters as those threads unfold
- lots of myriad corners of the galaxy to explore -- with different challenges and antagonists to encounter and overcome
- OMAC
- Batman Beyond
- Kamandi
- Tommy Tomorrow
- Nexus
- Alien Legion
- Dreadstar
- Bits and pieces of the kitchen sink setting Lightspeed















