Showing posts with label Setting: Rocket Age. Show all posts
Showing posts with label Setting: Rocket Age. Show all posts

Thursday, February 6, 2014

Rocket Age: Two to Try!

A lost city of ancients, in contested territory -- on Mars!

Here's the blurb:

"The Lost City of the Ancients!  A free introductory scenario for Rocket Age our new radium-powered game line of interplanetary adventure! 

The discovery of an apparently intact Ancient Martian ruin deep in the Western Highlands has set potentially deadly events in motion. Such a find would draw treasure seekers and archaeologists from across Mars, but this one is even more of an attraction. It lies in territory unclaimed by any faction or nation. This makes it free for the taking and, despite the harshness of the Western Highlands, the need to travel through territory held by the Blue Chanari and the stiff competition, three other expeditions are already kitting out in the French held city-state of Kolpith."

Racing Rockets 'Round the Planets!

Here's the blurb:

"The First Solar Cup race has just been announced, a rocket race that launches from the Indianapolis Interplanetary Rocket Port, flies around Venus, and shoots back out to Mars before turning around and heading down the straight towards Earth. 

As much as race fans and the rocket set are looking forward to this contest of men and machines, a dark cloud hangs over it. An extortionist calling himself Ghost Racer has sent letters to the race commission threatening to disrupt the race if they do not pay him a ransom. The Solar Cup Commission have not take him seriously, but two days ago a bomb was found in one of the rocket ship hangars. 

Our heroes must join the race incognito to protect the racers and spectators from this Ghost Racer. But can they catch him before it's too late?"


Yeah, I'm feeling my way around this setting for my first attempt at running it. The former adventure establishes some of that political intrigue and colonization feel; the latter adventure gives the scope and capability of space travel as the background.

And I can theoretically include an alternate universe Timelord, too...

Sunday, August 25, 2013

Armchair Review: Rocket Age

Rocket Age a love-letter to the era of pulp planetary romances. Radium-powered rocket ships are zooming humanity (and other alien races in the solar system) all around, with 1930s versions of the U.S.A., Britain, and France coming into conflict with the proto-Axis versions of Germany, Italy, and Japan. Aliens from Mars and Venus, and a rich tapestry of rocket age technology, expansionist policies, and interplanetary politics provide a fantastic backdrop for your planet-hopping adventures.

The Vortex system, which captured the neo-pulp feel of the newer adventures of Doctor Who (also by Cubicle 7), really reinforces the swiftness of action and the fly-by-the-seat-of-your-pants tone of the genre.

An example of the interior art -- a stylized map of the Rocket Age solar system.
I really enjoyed the meatiness of this book: the black & white art, which somehow gave modern era weight and gravitas to the classic alien and rocketship imagery from this well-known genre; the tour of the solar system, which gives the broad strokes of each planet as a mini-setting, along with locations and characters of note, and loads of plot hooks; the clearly laid out tables, the illustrations of planets and aliens to help GMs and players visualize the setting -- the love of the genre and the project is quite evident in the density of material in the Rocket Age RPG.

All in all, a fine RPG to add to the library of this pulp subgenre.