Tuesday, February 1, 2022

Bringing Freeport into Mystara

It's interesting when two setting customization goals synergize.

First, I wanted to bring Freeport into Mystara (preferably nearish to Karameikos, which is the start of the campaign). Second, I wanted to initially remove Ierendi due to the overkill comedic elements, but realized I wanted to keep parts of it (esp. since they are mentioned in other Gazetteers and have a nice role as an epicenter of bardic excellence).

Fortunately, I realized I could just chop out several islands from Ierendi (Safari, Alcove, Utter, and Honor) and replace them with Freeport's islands largely intact.

BENEFITS of FREEPORT in this Location

This allows me to do several things:
  1. Freeport becomes a colorful, semi-dangerous, yet useful stopping point for sea adventures for those coming from the Grand Duchy of Karameikos, the Five Shires, the Minrothad Guilds, the Kingdom of Ierendi -- and of course the Thaneigoth Archipelago to the south.
  2. Possible unholy alliances between the factions of Freeport and the Black Eagle Barony.
  3. Another reason for older 'retired adventurers' settling in the Five Shires -- aside from the idyllic location, they work with the smaller, more determined Kingdom of Ierendi to keep watch on threats new and old from Freeport.
  4. Another locus point for a "Cults of Chaos" that interpid adventurers can trace some of the evils in Karameikos back to.
  5. A reason to work in the classic Death in Freeport adventure early into the career of the adventurers, setting the stage for future conflicts.


  1. I am not familiar with "Freeport," though it sounds interesting. The background of Specularum in Karameikos has long struck me as a "light" version of Sanctuary (the setting of the Thieves World books):


    And THAT, my friend, is a hardy place for D&D adventuring.

    Although, I have to say, I'm not sure how such a place would run with 5E: hard to be a grimy sword&sorcery town with wizards that shoot laser cantrips and dragon-folk and whatnot.

    However, it's always good to read about someone starting a new campaign: I look forward to hearing more about how it goes! In all seriousness, I am very curious to see how 5E takes to such a setting.

    1. I'm also a bit iffy about direct ports. The Keep on the Borderlands has a pretty large number of monsters in groups that can wipe out your normal 1st level part of four...

      I'd also been thinking about where Sanctuary would go. It's technically part of a dying empire so... edges of the crumbling Alphatian Empire?



That's my side of things. Let me know what you think, my friend.