Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts

Friday, September 6, 2013

D&D 30day Challenge: Day05 - Favorite Dice Set / Die Type

It's the d6, and my special set of d6 dice. I carry all of them in this metal Lucky Strike tin.

The Big Blue dice are for damage in Hero System, or Die Pools in games like Shadowrun or the Star Wars / Ghostbusters D6 system. I like to think they roll high.

The White dice are for half dice in Hero System, or Wild Dice in games like the Star Wars / Ghostbusters D6 System. I also like to think they roll high.

The smaller multi-colored dice replaced my lost (sob) black dice with red pips for rolling low in Hero System, for all the attack rolls and skill rolls.

I pack a pair of unusual D10s for percentile rolls and the odd need for a D20 or D10 in any given game.

I loved bringing this around as a compact dice set for conventions and games at friends' houses. Gone were the days when I used to bring around huge stacks of dice; I always knew exactly which dice I had to have with me when I went home.


Sunday, February 10, 2013

Playing with the FATE dice

I was revisiting the result distribution of the FUDGE / FATE dice for the 4d6 option, when I thought about applying a variant of the classic Hero System BODY roll to reading the dice. In this option:

1 = -
2 through 5 = 0
6 = +

This results in this distribution (courtesy of www.anydice.com):



In essence, the chances of a +4 or a -4 are 0.16% combined. This means that the modification to someone's basic ability rating is more or less likely to take place between the -3 to +3 range. There's a chance that there might not be enough variance in the rolls during gameplay, but we'll see. Certainly not as varied as the range for the standard FATE roll below:


It makes me think that perhaps the standard FATE roll is better, but I want to tweak it because -- in the absence of actual FATE dice here in the Philippines, it may be easier to just explain that 1 is -1 and 6 is +1 and all the other dice faces are 0.