Continuing the storylines from the different timelines of the DC & Marvel Universes, here are a few more that I'm appropriating into my timeline for my combined One Earth universe.
Tuesday, May 23, 2023
Champions: One Earth (Storylines 02)
Sunday, May 21, 2023
Champions: One Earth (Storylines 01)
I'd indicated that I'd be tying the storyline to initial appearances of heroes in comics, but as all comics continuity buffs know, there's just too many storylines and stories out there that contradict, retcon, and change the current continuity to make it easy to do a straight history in either timeline (Marvel, DC) without doing some pruning and editing.
My approach: lock down some tentpole characters and storylines and move forward (and backward) from there. Of course, since I'm looking at what my players are interested in as well, I have to ask them which storylines they remember and enjoyed -- then I try to find a way to make it have happened in the skeleton timeline that I have.
Ignoring the multi-versal, time-twisting events in both universes, here are a few storylines that I'm weaving into the history, based on my own interests -- we'll get to the players' interests and favorite storylines and arcs later:
Batman: Court of Owls
Invasion!
The idea of the Dominators managing to pull together an alliance of alien races to invade Earth -- in order to eliminate the threat of metahumanity (mutants, mutates, and peak humanity speciments) not only thrusts the awareness of alien races into the public consciousness, it also sets up several useful setting threads:- aliens are real and humanity knows it;
- aliens see Earth and humanity as both a threat and an opportunity in their complex plans for peace, war, isolation, and conquest;
- alien technology scraps and fragments were left behind and reverse engineered by humanity -- and while manufacturing capabilities and raw materials vary between worlds, the science behind the technology has led to breakthroughs in many fields;
- some alien races came to Earth's defense once they found out about the invasion (including some already living among us for their own purposes).
Sunday, May 14, 2023
Champions: One Earth (Player Characters)
PART 02
As mentioned before, I waited for the initial batch of characters from interested players before beginning to flesh out the campaign further from the general direction of the campaign. This is so I can take into consideration the characters and the directions the players want to take them.
I got the following other character pitches (which slowly evolved in play):
Agent Armstrong (Mister Elastico)
The grandson of Plastic Man, he was envisioned as as a fairly powerful, wise-cracking hero fascinated by ice cream.Agent Brightshield (The U.S. Avenger)
Agent RocketDoc (Professor Strange)
Coming from the lineage of Adam Strange, he has a more advanced weaponry array (with more non-lethal options, and futuristic targeting systems), he is a classic gun-wielding action scientist.Tuesday, May 9, 2023
Champions: One Earth (Player Characters)
PART 01
Having learned from prior aborted campaigns, I waited first for the initial batch of characters from interested players. My weakness has been pre-plotting the direction of the campaign without taking into consideration the characters and the directions the players want to take them.
I got the following character pitches (which slowly evolved in play):
Agent 36 (The Kryptonian)
One player wanted to portray a Kryptonian from the House of El. Not a warrior, but an activist pushing for a different way of living, inspired by exposure to different cultures on Earth and the aliens that visit it.Agent Dynamo (The Man from T.H.U.N.D.E.R.)
Another player proposed to be the latest bearer of the Thunderbelt -- the new Dynamo, in a world that has lost The Higher United Nations Defense Enforcement Reserves.Agent Tumaco (Scion of Wolverine)
Thursday, May 4, 2023
Champions: One Earth (Bayport Megacity)
Much like the TV show, Streets of San Francisco, players will investigate and adventure across the entire Bay Area (and adjacent locations thereabouts) as the campaign unfolds.
Since my campaign is a mix between the investigation-structured Gumshoe game systems, and traditional super-hero cliffhangers and confrontations, I felt that naming it Bayport was a nice tip of the hat to my earliest introduction to mysteries and pulp adventures: the Hardy Boys. Calling it a MegaCity also conjures up the feel of an infusion of cyberpunk elements into the Northern California feel of the campaign setting -- which works with the West Coast presence of well-known DC & Marvel companies like WayneTech, S.T.A.R. Labs, Stark Enterprises, Rand Corporation, LexCorp, Roxxon Corporation, and so on.
That being said, I'm not slavishly following the naming of the roads and streets and areas. I'll be gleefully abstracting areas and renaming them for their flavor: seedy docks, colorful and mystical asiatowns, steel-and-glass skyscraping cityscapes, and all the stolen flavor of NorCal tourist spots.
GAMING RESOURCE -- San Angelo: City of Heroes
After a few of my adventures are completed, I'll be cribbing from this lovely superhero city supplements, one that feels so fleshed out that it'll hopefully bleed into my campaign and come across as an integrated & interconnecting setting. Written by Patrick Sweeney and Mark Arsenault, this setting has always impressed me by the way it communicates the feel of a lived-in superhero city.
Of course, it'll be a patchwork job with another city setting sourcebook...
GAMING RESOURCES -- Champions: Bay City Sourcebook
Yes, I did buy the Fuzion series of books. As a fan of both the Hero System and R.Talsorian's Interlock System (Cyberpunk, Mekton, etc.) how could I not pick it up?Anyway, this little beauty sets up a series of locations and NPCs in the actual San Francisco Bay Area (slightly changed by the dangers of being in a super-hero universe), making it a joy to pick and choose locations for my players' characters -- residences, favorite restaurants, contacts, and backdrops to adventure!
It's also relatively easy to convert to the Hero System, because of the lineage of the ruleset.
With both of these, and the locations to be established by my initial adventures, the ingredients for the setting of the Bay Area MegaCity are complete. They just need to be mixed together in the course of a storyline to really feel solid.
Monday, May 1, 2023
Champions: One Earth (Broad Strokes)
BACKGROUND
On this blog, I've been posting -- on and off over the years -- about a gaming universe for superheroes that would incorporate core elements from the DC & Marvel Universes. And I've finally done it, with a kind of vague, hand-wavey implementation on the setting history. Enough to allow the players to get a handle on their characters (and me to get a handle on the adventures and campaign) before I fill out the many corners of the multiverses.
Campaign Hook: Knight Watch Red
The PCs start off as plainclothes super-heroes tasked to investigate incidents (involving locations, individuals, and artifacts) of a potentially multiversal nature. If there's potential danger, they are to secure the location, individuals, and artifacts involved, contain multiversal incidents, and protect sentients and the dominant reality.
Borrowing from SlyFlourish's Six Truths approach to fantasy rpg campaigns, and applying it to my own (just enough for my players to jump onboard without having to read pages and pages of background), I came up with the following for my super-heroic campaign:
- The world of Knight Watch Red has a single timeline from WWII to the present involving different ages of super-heroes (from Marvel & DC).
- Super-heroes and super-villains tend to age normally from their first appearances, and have seen multi-generational legacies across heroic ages.
- Nations, corporations, and organizations recognize the threats of metahumanity based on battles of super-heroes and super-villains across history.
- Nations, corporations, and organizations also recognize the value of metahumanity in conflicts against attempts to conquer or destroy the Earth.
- Organizations like the Justice Society and Checkmate evolved from fighting crime to monitoring, regulating, and cultivating the super-human societies of Earth. (edit)
- Recent anomalous incidents suggest that multiversal incursions are weakening the fabric of reality, and must be contained to safeguard the timeline.
7. Each PC must be a legacy character. Whether they are related by blood to another hero or villain in the DC or Marvel universe, or they are inspired by one of them, or they have inherited artifacts, knowledge, abilities through various means, they must be tied to an existing character in these universes.
Tuesday, March 7, 2023
Champions: One Earth
Surprisingly, I have begun running a Champions campaign in my Earth 641 setting.
It's a superheroic campaign where DC & Marvel Universes have merged, and I'm busy coming up with rationale, pruning, and GM's fiat that justifies why the power levels are low, and why the multiple threats to Earth, The Universe, and Everything haven't emerged and haven't driven the populace insane.
I'll post in the future about how I've been trying to translate all this "Session Zero" stuff for super-heroic campaigns into my own setting and universe -- and how I'm actually taking some of the adventures from other RPGs (super-heroic and non-superheroic) and translating them into my campaign's adventures.
I did a lot of writing and thinking about the campaign, because I really wanted to get the types of adventures and the type of campaign clear in my head, before I started. But I also had to avoid the trap of over-prepping for the campaign, because I wanted to leave space for the characters my players build to carve out their own stories and backstories in the universe.
Am also relearning building characters in HERO, and have been negotiating with my players which of our preferred versions of the rules to use, and it's mostly 5th Edition HERO with some carry-over rules from 4th. So, we shall see!
Friday, June 10, 2022
Lone Wolf: Flight from the Dark (My Son Plays!)
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| Art from the American Edition (Found at this website. Fair use.) |
Well, it took a couple of years, but my son has starting playing the Lone Wolf series of gamebooks!
He was patient at the beginning, was a little put off when his first Lone Wolf foray died after being attacked by the invading forces of the Darklords of Helgedad, but was thrilled when his second attempt (a) resulted in a character that had high Combat Skill and Endurance; (b) had a better selection of Kai Disciplines; (c) had a very successful ending and transition to the next gamebook!
He's a bit less cautious than I am when I make choices in this game, possibly due to his desire to flex his combat skills and endurance. Or perhaps because he has his own way of viewing the world and solving problems.
His mind was blown when he realized he could carry over the character sheet to the next book! Given his background in video games, he wants the equivalent of 'save points', which I told him was okay. After all, in these solo games, you're only cheating yourself if you cheat.
I am also hoping to get him interested in doing his own art of the world of Magnamund, starting first with Lone Wolf and his gear, and then maybe also the creatures and characters of the stories.
Monday, February 28, 2022
Hin (Halflings) of Karameikos
It should come as no surprise to longtime readers that -- for Karameikos and Mystara at large -- I'd rather ditch the somewhat roly-poly portrayal of this race and instead have a hardy, sometimes beefy, sometimes seriously cut, sometimes outrageously yoked individuals who are only about 3 feet high.
They shouldn't cut into the look of the dwarves and instead favor looking clean-shaven, or preferring sideburns or carefully trimmed mustaches over the full beards of their rock-delving fellow demi-humans. Also, they should tend to favor ranged combat and weapons of finesse over the heavier weaponry of the inhabitants of Rockhome.
With all this in mind, I began thinking about the classes for the Hin in Karameikos (and possibly the Five Shires as well). What classes (or combinations thereof) would make for interesting halflings?
Single Class Halflings
Multi-Class Halflings
- a fighter + rogue combination to reflect a hardier mix of sly fighting halflings; and
- a cleric + mage combination to reflect the halflings tending to the Five Shire artifacts
Saturday, February 19, 2022
Elves of Karameikos - 5E Musings
First off, I'm not going to try to replicate super-faithfully the rules in the Cyclopedia -- If I did, I might as well be playing B/X or BECMI rules. What I'm after is something that approximates the flavor of the setting as implied by the rules.
Option 01: Elf Multi-Classing
Approach A - alternating Fighter / Mage
Approach B - combined Fighter / Mage levels
Option 02: Classes that can fight & cast spells
- Fighter (Eldritch Knight)
- Ranger
- Druids
Thursday, February 3, 2022
A New Fading Suns Blog Post (2022)!
The first three books you should pick up are the Character Book, the Gamemaster Book, and the Universe Book.
Bundle of Holding Alert: Mindjammer !
Looks like there's a Bundle of Holding for MINDJAMMER! If you've always wanted to collect the corebook and various sourcebooks, now's your chance.
Here's the spiel from the site, for your consideration:
Citizen! From the 17th Millennium we've resurrected our May 2018 Mindjammer Bundle featuring Sarah Newton's transhuman science fiction tabletop roleplaying game Mindjammer from Mindjammer Press. In the New Commonality of Humankind -- a hyperadvanced far future of realistic aliens, lost colony worlds, and the vast Mindscape shared consciousness -- Mindjammer lets you play hardened mercs, cunning corpocrats, culture agents and memetic engineers, aliens and para-human hominids, scouts and socialites, uplifted animals, androids, and even sapient starships. The Second Age of Space is your stage for transcendent cutting-edge space opera in the tradition of Cordwainer Smith, Iain M. Banks, Alistair Reynolds, and Charles Stross.
Tuesday, February 1, 2022
Bringing Freeport into Mystara
First, I wanted to bring Freeport into Mystara (preferably nearish to Karameikos, which is the start of the campaign). Second, I wanted to initially remove Ierendi due to the overkill comedic elements, but realized I wanted to keep parts of it (esp. since they are mentioned in other Gazetteers and have a nice role as an epicenter of bardic excellence).Fortunately, I realized I could just chop out several islands from Ierendi (Safari, Alcove, Utter, and Honor) and replace them with Freeport's islands largely intact.
BENEFITS of FREEPORT in this Location
- Freeport becomes a colorful, semi-dangerous, yet useful stopping point for sea adventures for those coming from the Grand Duchy of Karameikos, the Five Shires, the Minrothad Guilds, the Kingdom of Ierendi -- and of course the Thaneigoth Archipelago to the south.
- Possible unholy alliances between the factions of Freeport and the Black Eagle Barony.
- Another reason for older 'retired adventurers' settling in the Five Shires -- aside from the idyllic location, they work with the smaller, more determined Kingdom of Ierendi to keep watch on threats new and old from Freeport.
- Another locus point for a "Cults of Chaos" that interpid adventurers can trace some of the evils in Karameikos back to.
- A reason to work in the classic Death in Freeport adventure early into the career of the adventurers, setting the stage for future conflicts.
Sunday, January 30, 2022
Back to the Dark Corners of Mystara in 2022
Almost a year since my last post, and I find that I've decided to finally start running my Mystara campaign, using the 5th edition of D&D (more or less).
While I continue to read and look at other systems and settings, my goal -- to run some of the most memorable old D&D modules in an integrated, re-imagined Mystara -- is paramount in my mind.
Furthermore, several old friends are familiar with the 5th Edition rules (and I am not), so I'm counting on them to help on the mechanical side, while I focus on the setting and adventures and characters (player & game master).
That being the case, I would be remiss if I didn't mention some System + Setting RPGs that have shaped how I'm thinking about this Mystara campaign. So here they are:
Lex Arcana RPG by Acheron Books
For someone trying to replicate this aspect of the Roman Empire (for the Thyatian Empire, of course) this is a gold mine not only about the political, cultural, and military telling details of the Empire -- it comes with its own ready rationale for adventurers in this setting.
In Lex Arcana, you are a Custos (warden) of the Cohors Auxiliaria Arcana, sent by the Emperor to the four corners of the world to further the study of arcane lore, investigate forbidden cults, and face the thread posed by dangerous supernatural creatures.
If you're similarly interested on good material for your Roman Empire-inspired RPG source material, I highlight recommend their books.
Mythic Constantinople by The Design Mechanism
Questions for you, dear reader:
- Are there other books out there that you've repurposed for your game settings? What are they?
- Are there other aspects of the Mystara setting that you've gleefully edited and replaced with something from some other setting -- D&D or otherwise?
Sunday, April 25, 2021
Running Cyberpunk RED (Dual GM)
This year, a friend and I have been more or less alternating the reins on a Cyberpunk Red campaign.
We've been marinating in the various videos online and the wealth of official and homebrew source material out there, and each sharing our own take on the genre and the setting.
Admittedly, I'm more enamored with the glitz and the chrome and the high-octane nature of the setting, while he's been more of the grit and corporate backstabbing aspects. But it's come out as a great sort of shared setting between us two, with the players enjoying a semi-episodic campaign with some short story arcs that we coordinate on.
Plus, each of us gets to play as well.
The Cyberpunk 2020 perspective
Now, the thing is -- we've actually done this before! Decades ago, I was the primary GM of our group's Cyberpunk 2020 campaign and I absolutely devoured all the books that R. Talsorian released on the setting and the game proper. I ran week after week, and then he also started running games with the same player characters when I wasn't there.
The roles are reversed now, with me handling much less of the absorption of the setting and rules. He's primary GM now, and when I run my games, I lean on him more some of the rules. And of course, since we're both learning about it still, we quickly check the rules while the other one is running to help keep things flowing.
But it's still a bit of a jump for me to run in the setting because:- the setting timeline has advanced to 2045 and the old big players have changed
- mega-corporations are still powerful, but they're balanced out now by the backlash of nations after the 4th Corporate War
- the semi post-holocaust feel allows for a nice mix of Mad Max-ish games in the badlands while still having the comforts of a civilization in the cities
- the economy is a bit different -- mass production and mass consumption are not as much of the norm with the international supply chains devastated by that aforementioned war
Saturday, April 17, 2021
DriveThruRPG Top 12 Review (17 Apr 2021)
ITEMS OF INTEREST
Sunday, January 3, 2021
2021 Gaming Plans
Happy New Year to all. May this year be better for everyone!
So, this year -- what's gaming going to be like?
When we last left off (last year when the pandemic had yielded strange combination of free time and cabin fever that drove me to reconnect with friends online interested in gaming), I was going to work on a Star Hero Tactics series of posts. Still working on that one after some detours -- it's just that a science fiction setting has many, many, many attractions that can detract from your focus.However, I'm also now running a PBTA game called Monster of the Week. Great for working on a sort of evolving meta-setting for a bunch of monster hunter adventures. I'll post some of my session reports for this one as we get a few more done.
Lastly, I'm also co-GMing a Cyberpunk RED campaign with a friend. As we are liberally using screencaps from the much-maligned but fantastically realized computer game Cyberpunk 2077, it should make for a great cyberpunk game with a very distinct visual and musical identity as we push their edgerunners to their limits.
Tuesday, June 2, 2020
Star Hero: Terran Empire Tactics
The reason -- I don't really want to go into the details as to how we built our own weapons and our own races and so on. At least if you're already an owner of this book (or want to pick it up for $10 on DriveThruRPG), you can follow on your own and come up with your own scenarios & tactics.
Initial Framework
We'll need to establish a squad comprised of several characters (therefore, character sheets are needed), and put in the general logic of the build of the characters (alien race and various MOS packages, plus extras) and the composition of the team in terms of 'roles'.
Then we go into the three components of each scenario -- the opposition, the terrain, and of course the equipment you've been assigned! Now there's a standard loadout (we're going for a military group that gets standard equipment), but can request for specialized equipment as well, depending on organizational pull of the team's leadership and the nature of mission itself.
And then we'll talk about how the combination of these might play out in a given situation; how to make decision making and running combat smoother without sacrificing the combat options, and so on.
Thursday, May 28, 2020
Hero System as a Gaming Engine
We're fond of playing in a mixture of roleplaying scenes and some hardcore, dangerous combat situations -- currently under the flavor of a principled, militarily influential, star nation in another galaxy.
The Hero System is really something akin to a computer game's physics engine. Not only does it handle a lot of environmental effects with internal consistency, it also allows you to model almost any effect you want (given its roots in a system that attempted to simulate the bonkers physics of a super-heroic universe). And like any toolkit, there's usually more than one way to build something.
We've used it to create a reality where more militaristic, but no less powerful "jedi" run through the battlefield wielding beam sabers (Old Imperial tech). Their weapons do massive damage, and make for interesting combat against hordes of crazed HTH aliens AND impossibly powerful powered armor suits with area effect weaponry.
Multi-armed aliens with infantry training wield squad support weapons and HTH weapons when fighting off crazed hive-mind drones. Crystal-shaped telepaths (with telekinetically controlled 'hands') wield standard issue military rifles.
Drones zip ahead of the squads, and the team's combat armor allows for active sensor arrays to gather intelligence on their opponents -- who may just have the right combat tech to counter ours.
So, I suppose I'll be generating a series of posts that highlight some combat tactics that we like to follow (based on our training packages and our equipment) to showcase the capabilities of the Hero System -- to reward combat tactics with more than just simple bonuses to hit or cover. It really has a depth that rewards teamwork, planning, using the environment to your advantage, and so on, without abstracting to a simple advantage or disadvantage to a roll.
Sunday, May 17, 2020
A Month of Online RPGaming
Star Hero: Tales of the Confederation Starfleet (Hero System 5E)
The last time I played in this campaign was decades ago, one with lensmen, clan sentinels (think slightly more militant, and more combat savvy jedi), and a host of different military branches of the principled Confederation, carrying out missions in an intrigue-ridden galaxy populated by the the profit-motivated Alliance, the expansionist Second Empire, the militant religious Unity, and other stellar nations.- stopping a reactivated 20 mile long, 5 mile wide colony ship from impacting on a inhabited world;
- enforcing a quarantine on the aforementioned world, where a bio-engineered plague that irreversibly converts victims into powerful, fast, and deadly units of a hive mind;
- traveling to an ice planet within New Imperial territory where a number of Alliance companies have apparently carried out similar biological experiments with the plague;
- using a surprising cache of Old Imperial technology, gating to a planet deep within Alliance territory to escape the tactical nuclear detonation in booby-trapped underwater research base;
- surviving on an Alliance hunting preserve with some of the galaxy's deadliest creatures long enough for a secretly chartered vessel to rescue them;
- surviving a short-lived battle against an Imperial Admiral in powered armor, in order to negotiate an information-sharing agreement regarding the bioplague;
- investigating a low-tech, feral planet for the source of the bioplague's key components to help in combating its use in future warfare.
Challengers of the Lost Mine (D&D 5E on Roll20)
Monday, April 20, 2020
DriveThruDeals: Dream Pod 9 discounts
Discounted Cost: Various
Type: Discounts
I was browsing through DriveThruRPG looking for some deals that might get me through the ECQ-related stress and boredom, when I stumbled upon Dream Pod 9's page, and noticed that all the Hottest Titles are heavily discounted (66% discount or more, if I'm eyeballing it).
Now, I'm a big fan of their work, so I dove right in. Here are a few you might want to pick up and complete your digital collection, while they're on sale -- or perhaps get ready for some online gaming!
JOVIAN CHRONICLES
Of course I'd mention this first, as I've been a fan of the setting from the days when it was a Mekton supplement!
In addition to the artwork and mecha designs (including all the different ships, not just the powered armor suits), the setting made a decision to go semi-hard SF in terms of space travel: no hyperspeed, and no artificial gravity.
It makes for an interesting juxtaposition against the fantastic spectacle of humanoid-looking ships fighting one another, but it feels true to some of the original anime inspiration as well.
You may even wish to pick up the Jovian Wars Beta Playtest Rules Package while you're at it!
ALTERNATE REALITY CYBERPUNK
I was a big Cyberpunk fan back in the day; picked it up when it came in a box and hand three separate books and dice. So when Cyberpunk 2020 came out, you bet I picked it up again! And it looks like I'll be welcoming the return of Johnny Silverhand when the videogame comes out too!
You may not know this, but Dream Pod 9 came out with an Alternate Reality Night City setting for Cyberpunk.
Here, you can run into vampires (and perhaps other creatures of the night) that can give a change of pace from the monsters that you normally run into when Running the Bleeding Edge.
Perhaps you'll hunt them, perhaps you'll become them. Either way, Night City'll never be the same...
Are you a Heavy Gear fan (it had a TV show, you know)? Or perhaps, like me, you used to collect MechaPress -- their old magazine dedicated to mecha of all types? Those are on sale too!


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