However, we are game to retry a play-by-post game. It allows us to play at our respective speeds and availability (except for the poor GM who has to run things), and get a gestalt gaming experience.
Some wild thoughts:
- Investigation + fast combat -- this is what seems to appeal to me for online games, though I'd appreciate some tactical options and variety in the combat;
- A shared world approach -- try to convince some other person to run games in his corner of the setting, while I run games in my corner of the setting;
- Encourage side-quests -- in a semi-sandbox setting, there are any number of side-quests to get involved in, usually due to interesting NPCs;
- Storylets -- taking a cue from the Fallen London browser game, it helps to craft very specific, stand-alone, clear resolution mini-stories that eventually add up to a larger picture story if the players follow up on them;
- Easy setting -- trying to find a good online resource for the setting without having to deal with 'canon' issues.