Nothing to see here, except maybe this pic from a slumbering project (Mystaran Lords of Olympus).
I do have some fascination with the Olympian gods from childhood. And merging it with the Mystaran Immortals is fun for many reasons.
Nothing to see here, except maybe this pic from a slumbering project (Mystaran Lords of Olympus).
I do have some fascination with the Olympian gods from childhood. And merging it with the Mystaran Immortals is fun for many reasons.
"There are conflicting tales about Enigmundia's Hollow Earth is because the 'center' of the world actually a collection of spheres that roil and revolve and rotate inside Enigmundia's aetheric core.
What are in the spheres? Some are Ages, preserved spheres of magical reality that act as reservations for races, zoos for creatures, and prisons for gods, titans, demons, and other terrible creatures. Others are pure spheres of magical principle. Others are broken remnants of realities, dimensions, and universes, and perhaps a dead or dormant god or three. Despite their seemingly chaotic dance within the aetheric core, they have settled into a semi-regular pattern for certain intersections with the material plane, resulting in cities and worlds that intersect with Enigmundia on constant, daily, nightly, weekly, monthly, yearly cycles, or the occasional weird every 100 years.
Their movement and interaction has made possible the current, mostly stable set of magical laws that work on a relatively thin layer of the world's material and aetheric atmosphere that eventually shift and even get chaotic as you go further out. There are, of course, nodes of strange magic that wander here and there, and (very) occasional catastrophic changes in the overall magical field due to some inherent instability in the Dance of Ages, leading to (if lucky) the subtle changing of magical rules to (if unlucky) a rewriting of the rules of reality.
However, the existence of this field protects us from the outsiders, who -- try as they might -- cannot penetrate this powerful, chimeric, chaotic field of energy borne from the fierce interactions between powerful sources of reality bending Ages, spheres, and realities."
![]() |
| All my worlds, torn asunder! |
"...a style of play where players are dumped into a campaign setting that can be as small as a dungeon or as large as a world map and are free to pursue whatever agendas they wish..."
![]() |
| Ain't nothing wrong with being a turtle. As long as you're teenaged, mutated, and ninja'd! |
![]() |
| Star Trek reference. My job is done here. Khaaaaaaaaaaaaaaaaaaaannnnnnn! |
![]() |
| If you're enjoying these movie references, check out the Film and Water podcast. It's a hoot! |
![]() |
| This boardgame appeared in the pages of the comic. Fun! |
| From ChicagoMag's article on Chicago Taco joints. |
"In 1893, a visionary British Naval Intelligence Department spymaster codenamed 'Peter Hawkins' launched a plan to recruit the perfect spy: a vampire."
And then, we're treated to a two page summary of what has happened as a result of the green lighting of that audacious, perilous decision from 1893 to the present. It is at this point that I run into one of my weaknesses -- dates and timelines."You should be able to play in the equinox setting with any generic game system available. Cortex, D20 Future, Fate, HERO, GURPS, Savage Worlds, Open D6, TriStat, Unisystem, etc—all of these feature all the mechanics needed for this and come with guidelines for adapting futuristic settings. Just add a shot of magic!
In case you seek to make your adaption 'official:' we’re open for submissions. Contact us and we’ll find a way to get your rules adaption out in the open."
When F.H. Batacan first published Smaller and Smaller Circles—now acknowledged as the Philippines’ first crime novel—she was calling for a revolution. Or maybe two.
Early in Batacan’s prizewinning novel, the hero-sleuth, Jesuit priest and forensic anthropologist Father Gus Saenz, reveals his personal dream of overturning the popular national myth that there are no serial killers in the Philippines... F.H. Batacan also started a literary revolution by producing what is now widely acknowledged as the first Filipino crime novel. In the decade that has passed since its publication, others have begun to follow suit, and now the genre is burgeoning. (from the Soho Press blog)
![]() |
| Not the cover for The Dracula Dossier, but a cover by John Cassaday for a comic book series in 2009. |
The Dracula Dossier (without italics) is an in-game artifact, the first draft of Bram
Stoker’s Dracula. Written as an after-action report for Operation Edom in 1894, it was classified by Her Majesty’s Government, to be issued on a need-to-know basis to Edom operatives on later missions. Two of those operatives, tasked for Edom missions in 1940 and 1977, added their own annotations to one copy of the Dossier, providing a few answers and many leads.
In 2011, that copy fell into the hands of a third denizen of Britain’s shadow realm, who added her own annotations — and when she disappeared, it showed up in your player characters’ computers, or in their hands. The Dracula Dossier is the annotated version of Dracula Unredacted.
The Dracula Dossier (with italics) is a collaborative, improvisational Night’s Black Agents campaign, in which heroic Agents hunt and (one hopes) finally destroy Dracula, while they evade (and likely expose) the secret vampire program within MI6 known as Edom.