So, for those Mystara-philes out there, here's something of interest:
The classic Gazetteer boxed set, Dawn of the Emperors: Thyatis and Alphatia, is now in available on DriveThruRPG.
I haven't picked it up yet, mostly because I've yet to run any kind of D&D game again, let alone in my "Dark Corners" version of Mystara.
But I do have fond memories of flipping through the pages and reading through the maps -- and thinking about how I would go about tweaking it for my game.
Apparently, the instructions given to the late Aaron Allston for this set were "to make Thyatis a country that specialized in the concerns of the fighter class, while Alphatia would be a magocracy." Of course, given the linear progression of power for fighters, and the exponential progression of power for mages, it makes sense that Thyatis would have spellcasters with a martial bent, while Alphatia would have fighters (treated as second class citizens, however).
To my mind, Thyatis really draws on historical Rome / Byzantine Empire, which has a different set of cultural touchstones in the wake of TV series like Rome, Spartacus, and so on. Alphatia is a bit of a mystery to me -- this is a culture that has access to great magical power, and is actively engaged in research, but is also of a chaotic bent. Since, according to canon, "Alphatia, a land of magicians, was itself colonized by people from another world", the argument can be made that perhaps it is meant to be a very alien culture that has grown into an Empire.
all the hex maps seemed to be designed to blur the coastline by using colours that were the same colour strength and tone. Murder for anyone let alone the colour blind.
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