Tuesday, February 6, 2018

Ships without Number: 0-hr. Carriers

As mentioned in a prior post, I was looking for a ship that PCs could be based on -- one where they'd have interactions with the other crew, where they could conceivably have their backup characters walking around in the background, and where they could snag some heavy firepower if needed.

In addition to that, I also wanted an option for a ship that has shuttles or fighters launched from it, for a possible set of other PCs that are on pilot missions or away team missions.

How fortunate that 0-hr. has three Carriers for use!

Drake (Exploration Vessel)

"At 292 feet long, this PL-7 frigate carries a crew of 18 and a complement of six Sparrowhawk-class fighters. Though only lightly armed as a vessel of exploration, statistics and story for a more heavily armed 'pirate' configurations are also included. Exploration, reconnaissance, journeys to distant stars - Drake is designed to fill these roles and more."

Of the three carriers, this is the most intimate potential home setting (with the option to mingle with the rest of the fleet on the larger ships). With a crew of 18, and an average party of 4, you have enough space for some other NPCs who may eventually become PCs, should tragedy befall one of the party. Also, the six fighter ships on such a small crew can indicate that most of the crew know how to fly them -- great for the variety of missions. Definite naval or merchant campaign use, some espionage groundside options -- not so much for groundpounder campaigns, except perhaps as air support.

 Orion (Strike Carrier)

"Orion is a Retribution-class strike carrier designed to serve as a transport and base of operations for combat vehicles both in space and on the ground. Orion carries sixteen Vulture-class heavy fighters in its internal bays. The side nacelles can rapidly deploy a dozen Aries-class hover tanks and four modified Brahma transports for use as personnel carriers. When added to the strike carrier’s impressive built in fire power, this single ship decide many engagements."

Obviously larger, carrying larger fighters and ground vehicles, this a very combat-oriented ship -- perhaps more appropriate for naval and military campaigns; less so for espionage or merchant campaigns.

Invictus (Carrier)

"Invictus is the flagship of the Confederation fleet and the first of its kind (so technically it is an 'Invictus-class' vessel). At almost 2400 ft long, the ship carries 200 fighters, 40 boarding shuttles, and a 1500 crew, soldiers, and passengers. It is designed to rapidly deploy combat craft and serve as a long range missile platform – allowing it to command a battle well back from the lines while still contributing massive firepower to the fight."

This one is huge! Opportunities for on-ship intrigue, and a lot of sub-campaigns abound on this ship. Naval campaigns, military campaigns, and options for espionage missions are possible here. Definitely involved in some of the major engagements in a campaign, and unlikely to stray from the main fleet for long periods of time.

Take your pick for the best fit in your ship-based campaign!

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That's my side of things. Let me know what you think, my friend.