Thursday, December 30, 2010

State of the Mongoose: Point of Interest 1 -- Noble Armada

I read up on the State of the Mongoose today and found out this little item (which I'd read about in passing on RPG.net in one of the threads) was confirmed:

A Call to Arms: Noble Armada 
This came about because of a fortuitous meeting with Chris Wiese of Holistic Design at Gen Con this year. In a nutshell, Chris was looking for a new vehicle for Noble Armada (especially as the 3rd edition of Fading Suns is due for release in 2011 – more on that a little later), while we were looking for a new setting for A Call to Arms. 
We had looked at Star Trek, and even developed a working conversion of the rules, but during the licence negotiations we found we were going head to head with Wizkids. And that was never going to go well! 
When Noble Armada was suggested to us, however, it just seemed like a perfect fit. Multiple fleets with room to add more, a developed universe to draw upon, and a very different style of ship combat for us to play with. No downsides! 
Signs & Portents [#87 for those of you interested in looking for it] is currently previewing CTA: Noble Armada, and we would direct you to look at the current issues for more details of this game – it is going to be a good ‘un, so if space fleet combat is your thing, take a peek.
CTA + NA =?
This is good news, because I really wanted to try out a whole bunch of Babylon 5 stuff when Mongoose had the license, but unfortunately wasn't able to. Fortunately, A Call to Arms lives on with its unusually named maneuvers (which look fun to call out when you declare 'em) by transitioning into the Fading Suns universe!
Also, it will help answer some of the questions that I've always had about the ships and their role in the Known Worlds -- not the least of which is locking down what kind of differences there are in the various ships (Hawkwoods, Decados, Guild, al-Malik, etc.) so that you get that thrill you got in B5 -- where the tech and the ship design is so well-defined you can tell where a ship is from and what kind of technology it has built into it.

Also, it may be that the old ship lists of B5 may be usable still, and perform the role of ships to round out non-provided fleets -- the minor houses, the new ships of the Imperial fleet, mercenary fleets, alien ships, and perhaps ships from the Kurgan Caliphate and various Lost Worlds...

Here's hoping for rules on ship-building as well, just in case I'll need to tweak them existing ships for some pirate ships with extra surprises, and some 'ghost ships' that have survived long voyages through the blackness of space.

My ultimate meta-gaming layer for the Fading Suns universe would be somehow integrating Victory By Any Means (VBAM) into the macro level of the setting. Someday, perhaps.

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That's my side of things. Let me know what you think, my friend.