PART 01
Having learned from prior aborted campaigns, I waited first for the initial batch of characters from interested players. My weakness has been pre-plotting the direction of the campaign without taking into consideration the characters and the directions the players want to take them.
I got the following character pitches (which slowly evolved in play):
Agent 36 (The Kryptonian)
One player wanted to portray a Kryptonian from the House of El. Not a warrior, but an activist pushing for a different way of living, inspired by exposure to different cultures on Earth and the aliens that visit it.
In my universe, we are going with the assumption that Kryptonians don't instantaneously gain all the standard powers at once, but develop them in stages and branch off in different directions based on genetics and which powers are used (supported by the power levels of the Golden Age Superman when he first appeared, his forgotten ability to SCULPT HIS FACE TO LOOK LIKE ONE OF HIS ALIEN CAPTORS in one comic, the mutations in powers due to exposure to Red Kryptonite, and Superman Red & Superman Blue), this one has some basic invulnerability, super-strength, flying, some super-senses, but doesn't have the whole shebang yet.
And he works as a writer on Earth, as a known Kryptonian assigned to Knight Watch Red with the approval of the Kryptonian Council.
Kryptonian Council? Yes, the one based on New Krypton in a constructed Counter-Earth orbiting SOL, peopled by survivors of the Bottled City of Kandor, and the reformed criminals from the Phantom Zone confronting the reality of being the last survivors of Krypton in a universe populated by other races with powers and technologies that rival their own -- and who know their weaknesses.
Agent Dynamo (The Man from T.H.U.N.D.E.R.)
Another player proposed to be the latest bearer of the Thunderbelt -- the new Dynamo, in a world that has lost The Higher United Nations Defense Enforcement Reserves.
While this Thunderbelt no longer has the long-term negative effects that the original belt had (which eventually killed the wearer), it still has its time limit for safe usage.
Furthermore, this Dynamo has had enough of the dirty tricks and backstabbing that his former agency life was full of, and is serving in his capacity as a strongman for Knightwatch Red in semi-retirement. His closest friends are his animal companions: Rex the Wonder Dog and Detective Chimp, who took him into Knight Watch Red after the fall of T.H.U.N.D.E.R. in a recent super-agency battle for supremacy whose effects are still being felt. They also serve as his service animals and support when dealing with PTSD.
Hailing from the estate of Greystoke, it remains to be seen if his friendliness with animals comes from other residents of that land who've historically had close ties to the animal kingdom.
Agent Tumaco (Scion of Wolverine)
A grey man hailing from Columbia, this PC is one of the many children of the long-lived Wolverine. He has the regeneration and the Weapon X admantium-laced bones and claws of his father, and a history of violence and wetwork experience before joining Knight Watch Red.
He relies more on his martial arts and a small set of non-lethal weapons on his person in combat, as leaving behind a trail of bodies would not endear him to his new organization and the residents of his new home.
Despite his reluctance to pop the claws at the slightest opportunity, he has shown the viciousness and deadly skill that mark him as a worthy successor to the mantle of Wolverine.
That being said, he -- along with Agent 36 -- has been one of the most diligent and dogged investigators of the Knight Watch Red team in its current incarnation.
[ More PCs in our next installment ]