Continuing the storylines from the different timelines of the DC & Marvel Universes, here are a few more that I'm appropriating into my timeline for my combined One Earth universe.
Tuesday, May 23, 2023
Champions: One Earth (Storylines 02)
Sunday, May 21, 2023
Champions: One Earth (Storylines 01)
I'd indicated that I'd be tying the storyline to initial appearances of heroes in comics, but as all comics continuity buffs know, there's just too many storylines and stories out there that contradict, retcon, and change the current continuity to make it easy to do a straight history in either timeline (Marvel, DC) without doing some pruning and editing.
My approach: lock down some tentpole characters and storylines and move forward (and backward) from there. Of course, since I'm looking at what my players are interested in as well, I have to ask them which storylines they remember and enjoyed -- then I try to find a way to make it have happened in the skeleton timeline that I have.
Ignoring the multi-versal, time-twisting events in both universes, here are a few storylines that I'm weaving into the history, based on my own interests -- we'll get to the players' interests and favorite storylines and arcs later:
Batman: Court of Owls
Invasion!
The idea of the Dominators managing to pull together an alliance of alien races to invade Earth -- in order to eliminate the threat of metahumanity (mutants, mutates, and peak humanity speciments) not only thrusts the awareness of alien races into the public consciousness, it also sets up several useful setting threads:- aliens are real and humanity knows it;
- aliens see Earth and humanity as both a threat and an opportunity in their complex plans for peace, war, isolation, and conquest;
- alien technology scraps and fragments were left behind and reverse engineered by humanity -- and while manufacturing capabilities and raw materials vary between worlds, the science behind the technology has led to breakthroughs in many fields;
- some alien races came to Earth's defense once they found out about the invasion (including some already living among us for their own purposes).
Sunday, May 14, 2023
Champions: One Earth (Player Characters)
PART 02
As mentioned before, I waited for the initial batch of characters from interested players before beginning to flesh out the campaign further from the general direction of the campaign. This is so I can take into consideration the characters and the directions the players want to take them.
I got the following other character pitches (which slowly evolved in play):
Agent Armstrong (Mister Elastico)
The grandson of Plastic Man, he was envisioned as as a fairly powerful, wise-cracking hero fascinated by ice cream.Agent Brightshield (The U.S. Avenger)
Agent RocketDoc (Professor Strange)
Coming from the lineage of Adam Strange, he has a more advanced weaponry array (with more non-lethal options, and futuristic targeting systems), he is a classic gun-wielding action scientist.Tuesday, May 9, 2023
Champions: One Earth (Player Characters)
PART 01
Having learned from prior aborted campaigns, I waited first for the initial batch of characters from interested players. My weakness has been pre-plotting the direction of the campaign without taking into consideration the characters and the directions the players want to take them.
I got the following character pitches (which slowly evolved in play):
Agent 36 (The Kryptonian)
One player wanted to portray a Kryptonian from the House of El. Not a warrior, but an activist pushing for a different way of living, inspired by exposure to different cultures on Earth and the aliens that visit it.Agent Dynamo (The Man from T.H.U.N.D.E.R.)
Another player proposed to be the latest bearer of the Thunderbelt -- the new Dynamo, in a world that has lost The Higher United Nations Defense Enforcement Reserves.Agent Tumaco (Scion of Wolverine)
Thursday, May 4, 2023
Champions: One Earth (Bayport Megacity)
Much like the TV show, Streets of San Francisco, players will investigate and adventure across the entire Bay Area (and adjacent locations thereabouts) as the campaign unfolds.
Since my campaign is a mix between the investigation-structured Gumshoe game systems, and traditional super-hero cliffhangers and confrontations, I felt that naming it Bayport was a nice tip of the hat to my earliest introduction to mysteries and pulp adventures: the Hardy Boys. Calling it a MegaCity also conjures up the feel of an infusion of cyberpunk elements into the Northern California feel of the campaign setting -- which works with the West Coast presence of well-known DC & Marvel companies like WayneTech, S.T.A.R. Labs, Stark Enterprises, Rand Corporation, LexCorp, Roxxon Corporation, and so on.
That being said, I'm not slavishly following the naming of the roads and streets and areas. I'll be gleefully abstracting areas and renaming them for their flavor: seedy docks, colorful and mystical asiatowns, steel-and-glass skyscraping cityscapes, and all the stolen flavor of NorCal tourist spots.
GAMING RESOURCE -- San Angelo: City of Heroes
Now, the copy I have is for an older edition of Champions / HERO. This one from DriveThruRPG is actually for M&M and Action!System.
After a few of my adventures are completed, I'll be cribbing from this lovely superhero city supplements, one that feels so fleshed out that it'll hopefully bleed into my campaign and come across as an integrated & interconnecting setting. Written by Patrick Sweeney and Mark Arsenault, this setting has always impressed me by the way it communicates the feel of a lived-in superhero city.
Of course, it'll be a patchwork job with another city setting sourcebook...
GAMING RESOURCES -- Champions: Bay City Sourcebook
Yes, I did buy the Fuzion series of books. As a fan of both the Hero System and R.Talsorian's Interlock System (Cyberpunk, Mekton, etc.) how could I not pick it up?Anyway, this little beauty sets up a series of locations and NPCs in the actual San Francisco Bay Area (slightly changed by the dangers of being in a super-hero universe), making it a joy to pick and choose locations for my players' characters -- residences, favorite restaurants, contacts, and backdrops to adventure!
It's also relatively easy to convert to the Hero System, because of the lineage of the ruleset.
With both of these, and the locations to be established by my initial adventures, the ingredients for the setting of the Bay Area MegaCity are complete. They just need to be mixed together in the course of a storyline to really feel solid.
Monday, May 1, 2023
Champions: One Earth (Broad Strokes)
BACKGROUND
On this blog, I've been posting -- on and off over the years -- about a gaming universe for superheroes that would incorporate core elements from the DC & Marvel Universes. And I've finally done it, with a kind of vague, hand-wavey implementation on the setting history. Enough to allow the players to get a handle on their characters (and me to get a handle on the adventures and campaign) before I fill out the many corners of the multiverses.
Campaign Hook: Knight Watch Red
The PCs start off as plainclothes super-heroes tasked to investigate incidents (involving locations, individuals, and artifacts) of a potentially multiversal nature. If there's potential danger, they are to secure the location, individuals, and artifacts involved, contain multiversal incidents, and protect sentients and the dominant reality.
Borrowing from SlyFlourish's Six Truths approach to fantasy rpg campaigns, and applying it to my own (just enough for my players to jump onboard without having to read pages and pages of background), I came up with the following for my super-heroic campaign:
- The world of Knight Watch Red has a single timeline from WWII to the present involving different ages of super-heroes (from Marvel & DC).
- Super-heroes and super-villains tend to age normally from their first appearances, and have seen multi-generational legacies across heroic ages.
- Nations, corporations, and organizations recognize the threats of metahumanity based on battles of super-heroes and super-villains across history.
- Nations, corporations, and organizations also recognize the value of metahumanity in conflicts against attempts to conquer or destroy the Earth.
- Organizations like the Justice Society and Checkmate evolved from fighting crime to monitoring, regulating, and cultivating the super-human societies of Earth. (edit)
- Recent anomalous incidents suggest that multiversal incursions are weakening the fabric of reality, and must be contained to safeguard the timeline.
7. Each PC must be a legacy character. Whether they are related by blood to another hero or villain in the DC or Marvel universe, or they are inspired by one of them, or they have inherited artifacts, knowledge, abilities through various means, they must be tied to an existing character in these universes.