This month's RPG Blog Carnival is about campaign creation. Since my blog occasionally tackles different entries into campaigns that never quite get run, I figured it was a good fit -- it'll help me revisit a lot of started-but-not-finished ideas for campaigns.
And believe me, there are a lot.
My first stop: genre mining.
Genre Mining
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There's no need to reinvent the wheel -- there are certainly a number of books from HERO and GURPS that tackle entire genres and the difficulties of translating them into games. I loved both GURPS Space and Star Hero not only as spectacular genre sourcebooks, often dealing with many Science Fiction subgenres and tropes along with the difficulties of implementing them in RPGS.
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This last bit actually came to the fore when I began thinking about an espionage campaign. Here are all the posts that I did on the issue of the 'adventuring party' size in an espionage game:
- Genre Mining: Solos & Super-spies
- Genre Mining: The Differentiated Duo
- Genre Mining: A Team of Specialists
Next: Mining a sub-genre
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That's my side of things. Let me know what you think, my friend.