Me? I'm a bit late, so I gotta get caught up.
Therefore, my first RPG game as a player was another well-known TSR property: Star Frontiers! It was run by a classmate of mine who picked up that boxed set and ran it for us at a class retreat in a beautiful seminary overlooking some of the lovely Baguio scenery.
I never stopped cracking it open, despite the fact that I eventually realized that AD&D held the majority of the rules for the modules I'd been collecting from the bookstore, and therefore shifted away from the Basic and Expert Sets to devour the trinity of rules (PHB, DMG, and MM) for 1st edition AD&D back in the misty pasts of my youth.
But I digress. Where was I? Top Secret! I remember stumbling through these rules, but having an easier time figuring out what might happen. I had a steadier diet of espionage flicks on TV and in the movie theaters, and my cousins were into them too. We all created characters and tried out a couple of games, but I -- ultimately -- couldn't quite figure out Sprechenhaltestelle.
We did eventually return to the espionage genre with Top Secret/S.I. But that's another story.
Relics of the Lost.
Kevin Crawford is a lean, mean RPG writing machine. And he does some interesting work in creating tools for sandbox-style games in the Science Fiction genre. Actually, for multiple genres -- there are supplements for the cyberpunk, post-holocaust, and post-human subgenres as well.
Of course, Mr. Crawford does the same for Fantasy RPGs, and you should just give Sine Nomine a look online to see the full breadth of his work. Then check out how long he's been doing it; you'll be amazed.
5th Day: Most Old School RPG owned
However, looking at the release years it turns out that my Oldest Old School RPG owned turns out to be: Traveller. Yes, the classic Traveller rules in those black books by Marc Miller.
It was also the first RPG that I got to play when I was in the U.S. I was a beginning character, playing alongside ridiculously powerful characters, but I was finally playing an RPG with seasoned roleplayers, and I couldn't have been happier (at the time) gaming-wise.