In 2013, I tried to restart that work, but failed.
So, here I am again. As a counterpoint to the fantasy campaign I'm working on called Border Wardens, this is to be my Science Fiction work.
ReviewSince it's been quite a while since that initial burst of activity, I need to refresh my memory.
In "Confederation Chronicles: A Campaign Premise" parts 1 and 2, I decided that I was going to riff off of the Battlestar Galactica concept -- a fleet of ships trying to find their way home. Unlike that show, or the other inspiration show (Andromeda), they actually come from a stable part of the Imperium: a self-sufficient cluster of worlds and systems that survived the mysterious disintegration of their galaxy-spanning Empire.
And they've been charged to find a stable path of travel along linked routes back to the Throneworld.
In "Confederation Chronicles: A Mobile Base of Operations -- Part 01", I explore the benefits of a self-sufficient, ridiculously powered ship being available to the PCs, with Blake's 7, Andromeda, and Farscape as inspirations.
In "Confederation Chronicles: A Mobile Base of Operations -- Part 02", I look at how dialing back the power levels and scale might affect the setting, while looking at the other campaign elements shows like Battlestar Galactica, Robotech/Macross, Firefly, and Starblazers/Space Cruiser Yamato dealt with life on a ship.
In "Confederation Chronicles: A Mobile Base of Operations -- Part 03", I decide on the Stars Without Number source material I'll be using to build the campaign's traveling fleet: the Imago Dei and the Bruxelles-Class Battlecruiser sourcebooks in the Mandate Archive series.
I was all set to talk about inserting the PC roles in the campaign, but I stalled -- briefly posting on possible inspirations from the excellent Gumshoe-powered RPG by Pelgrane Press: Ashen Stars -- but not really following through.
But maybe it's time to dust off the notebooks and get back to work on this project.