Wednesday, February 22, 2012
Enigmundia: Pagan Spells -- Light, Continual Light, Magic Missile, and Protection from Evil
The god is known as Apollo Phoebus, who is interesting because he is one of the few gods who had no direct equivalent during the transition from the Parthenian Age to the Imperian Age. His Parthenian name was Apollo; his Imperian names included Apollo Phoebus (in his aspect as god of light) and Apollo Helius (in his aspect as god of the sun.
There are other reputed invocations that call upon Helios and Sol as sole names, not as epithets of Apollo -- most of them deal with aspects of the power of the sun.
For now, let's take a look at how Light & Magic Missile are handled as part of the Imperian magical tradition.
Light (1) and Continual Light (2)
Invocations to the spells for Light and Continual Light are to Apollo Phoebus, which is a source of surprise to many. As god of light, it would seem that granting Continual Light would be an easier spell to cast, but it is theorized that all gods are concerned about granted permanence to their spells being to easy. Another theory is that the prison that binds the old gods makes such permanent boons difficult, hence the presence of the easier to cast Light spell.
Magic Missile (1)
There are many distance spells open to mages, but one of the most dangerous and accurate spells is magic missile. The signifier of light-kissed arrows flying unerringly to their target is a sure sign of Apollo Aphetor -- his aspect as god of archery.
Protection from Evil (1)
As Apollo Alexicacus, his aspect as protector and warder against evil, comes to the fore. Mages with a number of spells already from his portfolio tend to call upon him for this spell, as they have already formed a familiarity with his particular brand of power.
However, most mages seem to prefer to spread their invocations across several sources -- there are rumors of benefits and banes to spellcasters that tend to favor a single source.