Sunday, February 10, 2013

Playing with the FATE dice

I was revisiting the result distribution of the FUDGE / FATE dice for the 4d6 option, when I thought about applying a variant of the classic Hero System BODY roll to reading the dice. In this option:

1 = -
2 through 5 = 0
6 = +

This results in this distribution (courtesy of www.anydice.com):



In essence, the chances of a +4 or a -4 are 0.16% combined. This means that the modification to someone's basic ability rating is more or less likely to take place between the -3 to +3 range. There's a chance that there might not be enough variance in the rolls during gameplay, but we'll see. Certainly not as varied as the range for the standard FATE roll below:


It makes me think that perhaps the standard FATE roll is better, but I want to tweak it because -- in the absence of actual FATE dice here in the Philippines, it may be easier to just explain that 1 is -1 and 6 is +1 and all the other dice faces are 0.

2 comments:

Hamel™ said...

If you have a black marker, you can turn normal 6-sided dice in Fudge dice in a pretty easy way.

Draw a square over 6 and 4 covering all the dots: you get "0".

Draw a X over 3 and 5 covering all the dots: you get "+".

Draw a diagonal over 2 and 1 covering all the dots: you get "-".


Once you've done, you have a free Fudge die.

Alexander Osias said...

Thanks! Though that does mean I'll have to deface someone's normal dice. And they have to have pips instead of numbers.

Great idea though. Maybe I can find some cheap dice somewhere.

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