tag:blogger.com,1999:blog-702895828040337181.post1750224643401311274..comments2024-03-26T08:17:49.258+08:00Comments on Armchair Gamer: Enigmundia: Kingdom of the WheelAlex Osiashttp://www.blogger.com/profile/14851139031311819958noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-702895828040337181.post-80703316515665099892011-07-14T18:23:04.614+08:002011-07-14T18:23:04.614+08:00I'm glad you like it! I also enjoyed that bit ...I'm glad you like it! I also enjoyed that bit of thought into teleportation and its implications on warfare when I played.<br /><br />And I'll tell you, the original dungeons for the five (I embellished by adding four more spires) spires were huge -- multiple A3 maps taped together.<br /><br />And another cool thing: adventurers could sell their updated maps to adventurer's guild Alex Osiashttps://www.blogger.com/profile/14851139031311819958noreply@blogger.comtag:blogger.com,1999:blog-702895828040337181.post-83258765925694142602011-07-14T05:03:32.279+08:002011-07-14T05:03:32.279+08:00Really interesting stuff. I like how the backgroun...Really interesting stuff. I like how the background of the spires takes into account how magic would impact war and society. A lot of GM's never ask, "What good are castle walls against invisible, levitating wizards?" I also like how it explains where dungeons come from.Jerry Corneliushttps://www.blogger.com/profile/04657432306103298802noreply@blogger.com