Monday, February 28, 2022

Hin (Halflings) of Karameikos

I've posted other times about halflings on this blog.

It should come as no surprise to longtime readers that -- for Karameikos and Mystara at large -- I'd rather ditch the somewhat roly-poly portrayal of this race and instead have a hardy, sometimes beefy, sometimes seriously cut, sometimes outrageously yoked individuals who are only about 3 feet high.

They shouldn't cut into the look of the dwarves and instead favor looking clean-shaven, or preferring sideburns or carefully trimmed mustaches over the full beards of their rock-delving fellow demi-humans. Also, they should tend to favor ranged combat and weapons of finesse over the heavier weaponry of the inhabitants of Rockhome.

With all this in mind, I began thinking about the classes for the Hin in Karameikos (and possibly the Five Shires as well). What classes (or combinations thereof) would make for interesting halflings?

Single Class Halflings

The obvious answers are Fighters & Rogues. The fighters would provide a variety of specialized defenders of the Five Shires, and some of those traditions would find their way over to Karameikos.

With the 5E Stout halflings (and their DEX + CON combo), these fighters would be the strong backbone of the defense force, probably mixing ranged attackers with some close-in fighters. The 5E Lightfoot halflings (and their DEX + CHA combo), would make for the more personable rogues that greet intruders and be a great advance party as fighters and rogues alike.

I'd round them out with some Rangers, Druids, and some Bards. The two woodland classes would help with keeping their woodlands safe for their people, while the Bards would naturally emerge from the Hin that continued to collect lore and secrets after their wanderlust subsided.

Last but not least -- perhaps a secret cabal of monks. They'd be known to the bards, as part of that secret cabal that keeps safe some of the greatest artifacts of the Five Shires.

Multi-Class Halflings

The only combinations of classes I'd think of creating for halflings at this point would be the following:
  • a fighter + rogue combination to reflect a hardier mix of sly fighting halflings; and
  • a cleric + mage combination to reflect the halflings tending to the Five Shire artifacts
But I'm largely speculative at this point, and haven't looked at the numbers and combinations for the level progressions.


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That's my side of things. Let me know what you think, my friend.