Monday, August 31, 2015

Doctor Who: Farewell to Time & Space?

Well this is a short one. The new 'edition' of the Doctor Who RPG, formerly known as Doctor Who: Adventures in Time and Space (DWAITAS) --


is now known as --


-- Doctor Who Roleplaying Game. I guess enough time has passed since the FASA one, but I do wonder at the change. Was it because of the sheer length of the old name (despite the neat acronym), or because of some legal issues?

In any case, I do enjoy the look of the new book. Darker, somehow drawing from a shadowy yet still science fiction-y feel. The wild eyed, grey-haired look of the Doctor also somehow adds to the subtle shift in feel, though it's still the same system (Vortex) as before. A regeneration, as it were.

However, with the change in the status quo of the Doctor Who universe, is it finally time to clock in some gaming hours for this? Only time will tell.


Mining Chi: Kung Fu Killer

Having recently received my digital copy of the 2nd Edition of the Feng Shui RPG (and a real world copy of 1st Edition Feng Shui from a friend), I've been boning up on recent martial arts source material. [ SPOILERS -- can't mine things without discussing details ]

On of these sources is a film: Kung Fu Killer.


In it, an incarcerated martial artist (played by Donnie Yen), sees on the news that a high level martial artist has been killed and intuits that there is a serial killer after a number of martial arts masters. Furthermore, he knows the likely sequence that they'll be attacked and manages to convince the police to release him and aid in capturing him.

This seemingly stellar leap in logic is substantiated later in the film through flashbacks -- he was actually approached by the killer as a visitor in jail and challenged to a duel (threatening his loved one if he doesn't manage to get out and agree to the duel). A nice approach, because while you don't doubt the protagonist's innocence (he was in jail) you do find his motivations and his offer suspicious, and than tension is sustained through the early parts of the film.

The other martial arts duels are also a delight to watch, as the killer takes on masters of different disciplines (master of grappling, master of weapons, master of kicking, etc.) in different locations (on a film set, in an apartment, in the middle of traffic).



I also liked the attempt to mix the "hunt for a serial killer" genre with the "martial arts duel" genre -- and the tensions between the maverick/lone wolf/wandering martial artist archetype with the competent by-the-book police officer. However, as would be expected in a movie titled Kung Fu Killer, the kung fu aspect tended to overshadow the killer aspect.

Key Takeaways:

  • hearkens back to the days of the AD&D monk progression, wherein an aspirant to the next level must defeat the master immediately above him/her;
  • variety in combat location and combat styles does add to the spice of the combat;
  • once-sympathetic antagonists turned irredeemable villains are a great addition to the tension of the storyline -- especially if throughout the storyline you feel that you can reach them, until that last clue shows that they've gone over the edge forever.

Sunday, August 9, 2015

DC New: A Team Of Sidekicks

Among the many experiments of DC, includes a curious title: We Are Robin.

It's very instructional as to how to construct new paradigms beyond the hero-sidekick dynamic. It feels like a mix between Global Frequency and a typical superhero team. However, this team is comprised of those inspired by a singular super-hero.


It also opens up the doors for a more diverse cast, beyond the typically predominant white male template -- and allows mucking about with the key elements of the original super-heroic mythos as a specific past, but with an opportunity to update and modify things.

Perhaps new equipment? New crimefighting approaches? New motivations? And the ability to go on different adventures!

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