Tuesday, December 10, 2013

Border Wardens: Adventures on the Edges of Civilization


There's something about being on the frontier, or at the edge of a known civilization that makes it right for adventure. Finished goods are hard to come by, but some raw materials are plentiful. People rely on family and neighbors for food, shelter, clothing and other necessities -- and hope for protection and aid from the representatives of the law.

And there are things to fight against, the enemies of civilization, of law, of order. Beasts and intelligences that rail against the affront to chaos, or live in fear of this encroaching empire on their lands, their borders.

The Border Wardens campaign notes series will be a bunch of posts on how to cobble together a campaign along these lines, based on classics like B2 - The Keep on the Borderlands, B5 - The Horror on the Hill, B10 - Night's Dark Terror, and perhaps even a bit of T1 - The Village of Hommlet.

It'll probably be based in Mystara, but can also be transplanted to Enigmundia (or any other setting with a similar setup).

5 comments:

  1. Don't have those modules (or any), but always thought this sounded like the most fun scenario for D&D.

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  2. Most fun? You mean being out in the wilderness, near a fort or a village -- rather than near a city (or in one)?

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    Replies
    1. The PCs being on their own, no easily accessible supplies or backup, exploring and adventuring.

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  3. Hi Alex, Ivan here. You may also want to consider CM1 Test of the Warlords. It's a perfect reference for PCs exploring and claiming new frontier/

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  4. I've never read that, +Tharil'Zun. I'll give it a look; maybe I'll add it to the inspirations

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That's my side of things. Let me know what you think, my friend.