Friday, October 4, 2013

Tracing the Wheel Kingdoms: Setting Wishlist

In my past posts on the Kingdom of the Wheel & other Wheel Kingdoms, I mentioned how different cities were included in these kingdoms, sometimes with different Saeculum governing the abilities and magic of theses places.

This was really meant to give me a kind of way to tie together some of my favorite D&D settings (and other fantasy settings) in my very own kitchen sink setting.

But what settings would I include? Off the top of my head:

  • Mystara -- of course, as a classic inspiration to many of the worlds and arguably one of the major players in the War for the Wheel Kingdoms.
  • The City from Weird Adventures -- although, perhaps, the true connection to the Wheel Kingdoms would be one of the older cities in the world.
  • Red Tide -- a nice, tightly contained setting that is also a threat that might infect the rest of the realms of the Wheel Kingdoms.
  • Poryphyry: World of the Burn -- a setting that I must convert from its current system eventually, but is very rich with potential for fantasy post-apocalyptic adventuring, and different types of magic.
  • Carcosa -- a walled-off segment of one of the Broken Wheels, but still accessible by occasional intersections of the Grand Orrery.
  • Enigmundia -- a cobbled together setting of my own, based on a fantasy Philippines being colonized by fantasy equivalent of Spain.
  • All the Blackmoors -- each Blackmoor would house a greater key of the Wheel Kingdoms.
  • Megadungeons -- rationale needed for them as ruins or fallen or secret points on the Wheel Kingdoms.
Well, that's it for now. Time to read and think.

1 comment:

That's my side of things. Let me know what you think, my friend.