|That there's a sweet ride, Max.|
I suppose it also fed that a need that was also satisfied later by Champions and other Hero System games -- the game within a game of building and optimizing your character (or car, as it were). But at the time, it felt like you were stepping into a bad, but not Mad Max horrible, setting where highway car battles and arena autoduels were a regular occurrence.
Subsequent helpings of post-holocaust fare, like The Road Warrior and Damnation Alley and even comics like Tim Truman's Dragon Chiang further expanded this image of a desolate American landscape (yeah, I know Mad Max is supposed to be in Australia) with wandering heroes and villains that had showdowns in truckstops and gas stations and on the road against bandits, mutants, and raiders.
|Chi-Comm trucker Dragon|
Chiang gets ready for
the dangers of the Road.
Now that I'm older, is there an appeal for that kind of thing to me? The post-holocaust landscape now seems to want mutants and zombies and survivalists, and most certainly a mixing in of bands of survivors and communities struggling to carve out civilization once more. Convoys, carrying precious supplies of food, weapons, medicine and technology to isolated, but key locations would certainly be part of that campaign. And arena combats and highway autoduels, of course.
I know that an RPG called Atomic Highway by Colin Chapman is freely available on RPGNow, so maybe I'll pick it up and see if it sparks something.