Sunday, September 2, 2012

Gloranthan Classics I through IV -- 50% off!

I was checking out the books available from Issaries, trying to understand this Gloranthan setting just a bit more, when I saw the following books selling at 50% off:


Gloranthan Classics Volume I - Pavis & Big Rubble

Welcome to Pavis, beware the Rubble!
is an updated and reformatted 316 page reprint of ALL of the information from the two original Chaosium Runequest boxed sets, consolidated and organized together. Additional material on the Sun Dragon cult, plus 35 additional new pieces of art specifically commissioned for the book are also included. Rediscover the Puzzle Canal, Kakstan's Art Museum, Balastor's Barracks, the Devil's Playground, and Ogre Island. Adventure once more in the greatest roleplaying city ever written. Journey along on the epic Cradle scenario!

Books IncludedScenarios IncludedCults Included

Welcome to the CityFlintnail Cult
from Pavis box:Burglery at Raus' HouseLanbril Cult
Common KnowledgeThe CradleBlack Fang Brotherhood
City GuideGriffin GatePavis Cult
EpisodesWolfhead's LairYelorna the Starbringer

Raid on YelornaZola Fel Cult
from Big Rubble box:The Devil's PlaygroundSun Dragon Cult
Common KnowledgeKrang's Table
Guide for the GamemasterThe Puzzle Canal+ Rubble Forms
EpisodesTemple at Feroda+ Bribery Table

Gloranthan Classics Volume II - Griffin Mountain

Welcome to Griffin Mountain.

Gamers have enjoyed playing in Glorantha for a long time now, over 25 years. The time is right to relaunch a major campaign source that went out of print over 20 years ago. This second edition reprint contains all of the original supplement, several articles printed in magazines, over 35 new pieces of additional art, designer's notes, and a never before published treatise on Running a Gloranthan Campaign by Greg Stafford. It also includes a separate 12 page set of player handouts.

Griffin Mountain was the largest game adventure ever published when it was first printed and it established a new state-of-the-art in roleplaying. It is a complete depiction of Balazar, a section of Glorantha just north of Dragon Pass and north-west of Prax. Unlike many source-books which offer worlds, Griffin Mountain goes into detail about the inhabitants (not just how many people live in what village), giving in depth views of their leaders, their lives, and their land. This is not a dungeon adventure. The book is aimed at an holistic, above-ground campaign. Almost all of the material can be adapted to a GM's own campaign, including weather charts, personalized encounters, found encounters, a merchant caravan, barbaric citadels, and two new cults, Foundchild and Cacodemon.

Griffin Mountain details an area 800 kilometers wide. The Elder Wilds is where non-humans live and high adventure thrives. Balazar is a sparsely populated hunting ground for approximately 12,000 human barbarians, a wild frontier where anything can happen. This book contains extensive notes on the area's geography, history, and inhabitants.

Meet King Yalaring Monsterslayer who became king of the citadel of Trilus by right of conquest. Visit picturesque Elkoi, built by giants. Trade with Joh Mith, a fat, jovial caravan master with high bargaining skills. Gamble with Hen Cik, one of the caretakers of a legendary castle in Giant Land. Cross the dangerous River of the Damned (full river crossing rules inside). Quest for the powerful windberries, rumored to be found on Griffin Mountain itself. Beware of the ever-present baboons, bears, dragonewts, dwarves, elves, dinosaurs, wild hawks, trolls . . .

Get your adventurers ready for a glorious time in Griffin Mountain!


Gloranthan Classics Volume III - Cult Compendium

Welcome to the Cult Compendium.

In the fantasy roleplaying world of Glorantha, magic works because relations between the spiritual and physical planes are firm and immediate. Maintaining good ties with your chosen god allows your character to learn special magics or to receive visions of other places, provides him with trusty companions in a cut-throat world, and may even give him the chance for divine intervention to escape a tight spot. In many ways Glorantha has a depth and consistency unparalleled in gaming.

Over 40 religions originally printed in Cults of Prax, Cults of Terror, and Trollpak are detailed here. A guideline chapter shows how to design your own new cults. To round out the book I have also added in Gloranthan cults from White Wolf and Different Worlds magazines. Associated background articles from Wyrms Footnotes and similar sources give you a complete breakdown on how rune magic, spirit magic, elementals, and runes operate within the game world. To wrap up the book I've added all of the designer's notes, some of which have never been published before. A vastly improved index makes this material accessible all in one book. The topics are vividly detailed with the addition of over 50 new pieces of art, bringing the total over 110 snapshots into cult life (and death). Lastly, it's also worth mentioning that I've added genealogies for the various pantheons along with an updated cult compatibility chart surpassing even the one found in the RuneQuest Companion. In the end, it is a book that can provide untold hours of Gloranthan reading and gaming fun.

This book offers over 100 Rune and Battle magic spells and skills not in the standard rules, handy for the gamer intent on long-living characters. The wealth of conceptual material can be applied to any roleplaying game. Referees will enjoy the many new lines of thought; dozens of examples of tribal behavior and custom can make any encounter more realistic. Excerpts from The Travels of Biturian Varosh and The Reminiscenses of Paulis Longvale suggest many scenarios while providing local color.


Gloranthan Classics Volume IV - Borderlands & Beyond

Welcome to the Borderlands

This is an updated and reformatted 300+ page reprint of ALL of the information from the original Chaosium Borderlands boxed set, Plunder, and Runemasters, as written for the Runequest 2 rules.


I have also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms Footnotes magazine. The interior is lavishly illustrated with dozens of new pictures from Simon Bray, Dario Corallo, plus loads of oldies but goodies from Lisa Free, Luise Perrinne, Gene Day and Rick Becker.

Oh, and there's a special bundle as well where you can get everything here at $60 (for something valued at $160).

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