Friday, April 27, 2012

NPC Hero: Elemental Champion of Water -- Part 2

Okay, so continuing from the post almost a month ago, I began listing the most appropriate HERO power mechanics to match the abilities I came up with. At the same time, I started to adjust the character concept -- partially due to natural concept refinement, partially due to the need to fit a complete character into the overall point totals.

I start with the "Torrent Raider" abilities, which are water elemental related powers skewed towards a rogue-ish portfolio:

TORRENT RAIDER Abilities

"Body of Water" - an ability to transform her body into a liquid, making her impervious to most damage
  • Desolid - the classic intangibility power, and also allows the 'walk through walls' type of ability though it'll probably be blocked by airtight or watertight barriers
  • 75% rPD & 75% rED - when attacked, some damage bleeds through, but the remainder passes harmlessly through her after she flickers into her waterform
"Lady of the Lake" - an ability to become invisible by receding into a nearby body of water, and even to skip to other bodies of water and emerge there.
  • Invisibility - slides into the water and disappears, except for ripples
  • Teleport - jumps to another body of water, and remains hidden till she emerges.
"Ripple sense" - allows the ability to sense water in the immediate area, and the ability to sense in a 360 degree arc movement in water (Sense + Analyze)

"Scry Water" - allows her to sense things near bodies of water (Clairsentience)

"Fathom form" -  allows her to deal with breathing underwater, the pressure, and the temperature extremes in the deeps of the water (Life Support)

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That's my side of things. Let me know what you think, my friend.

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