Monday, March 7, 2011

Reading Room: The Stars Without Number skin -- Part 06

This can't be good for my fingernails. I haven't taken off this
suit in weeks! At least I can relieve myself whenever I feel like it.
And since Philip Tang is a warrior in Stars Without Number, we also get a slew of skills associated with that class. As per rules, any skill granted by background or class is at rank 0, and upped by 1 when granted again by another aspect of character creation.

And then we get to select a Training Package as well, to reflect the warrior specialization. I'm looking at either Commando or Space Marine, but decide to go with Space Marine for the ship-based campaign I envision the character to be a part of.

Here's the final (revised) worklist of skills, since I was informed that the class skills only count when you're building your own Training Package:
  • [Background] Combat/Energy Weapons - 0
  • [Background] Culture/Spacer - 0
  • [Background] Security - 0
  • [Background] Tactics - 0
  • [Class] Athletics - 0
  • [Class] Combat/Any -- (okay, I guess Unarmed makes sense here) Unarmed - 0
  • [Class] Exosuit  - 0
  • [Class] Leadership - 0
  • [Class] Perception - 0 
  • [Class] Profession/Any -- (maybe a background in shipping and customs) - Customs Agent - 0
  • [Class] Stealth - 0
  • [Class] Survival - 0
  • [Class] Tactics - 0+1
  • [Training Package - Space Marine] Combat/Energy Weapon - 0+1
  • [Training Package - Space Marine] Combat/Primitive - 0
  • [Training Package - Space Marine] Culture/Spacer - 0+1
  • [Training Package - Space Marine] Exosuit - 0
  • [Training Package - Space Marine] Tactics - 0+1
  • [Training Package - Space Marine] Tech/Astronautics - 0
Revised Final List of Skills
  • Security - 0
  • Combat/Energy Weapon - 1
  • Combat/Primitive - 0
  • Culture/Spacer - 1
  • Exosuit - 0
  • Tactics - 1
  • Tech/Astronautics - 0

2 comments:

  1. A nifty writeup for him- but skills are actually only granted by background and training packages. The "class skill" list is for the benefit of those who pick the "adventuring " training package and need to choose certain skills particularly characteristic of their class. It also comes into play when you go up a level, as class skills are somewhat easier to advance than non-class skills.

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  2. Ah, I suspected as much but it wasn't clear to me. Very well, must redact some skills!

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That's my side of things. Let me know what you think, my friend.