|I'm guessing you found out|
about this blog through an
image search for Fading
Suns and were curious.
Or am I wrong?
The proposed Skill Synergy mechanic is interesting in conjunction with the Languages and Technical skills, but I suppose I'll have to see how it plays before I pass any verdict. A two-tier view of skills emerges with "primary skills" (my term) used to handle majority of skill checks, that are supported by secondary skills / areas of knowledge or specialization (also my terms).
So your linguist may be able to do translation work over time, but -- without the appropriate culture skill or specialization -- will not be able to hold up a conversation with the diplomatic ambassador from Kurgan space.
Or perhaps your ship's engineer may be a wizard at fixing anything remotely related to ship subsystems, but will be struggling to understand the workings of a terrarforming World Engine -- much less Vau Tech!
It is also my hope, however, that we avoid some of the game system problems of the past directly related to the resolution system. I basically ditched the d20 for a 3d6 bell curve and used the rest of the system more or less as is in my initial passes -- for a more heroic game. I hated the 10% chance for failure, 5% for a fumble in the old system and had mad visions of what mass combat must have been like in the universe: a guaranteed 5% casualty rate in any engagement...
Also there seems to be some clean up work in the Benefits / Afflictions area where there is some discouragement of min/maxing. While I like a good min/max myself if that's what the game group enjoys, I often found myself ditching it for Fading Suns in prior editions. Maybe because I didn't really like the +2 / -2 approach to some of the advantages and disadvantages, and felt that some of the point values were measured against differing scales (some too fine, some too coarse). As a fan of the Hero System and Fuzion and DC Heroes, the character kept pushing me toward that direction instead of back towards the more broadly-grouped approach of White Wolf games.