Tuesday, March 9, 2010
Setting Mashup Source #4: Fading Suns
This, of course, is taken from the RPG Fading Suns by Holistic Games, currently being kept on the market by redbrick limited. Here's a short setting description:
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds.
The reasons I want to nab this aspect of the game are many:
(1) the classic cleric and paladin classes seem to owe much to the monotheistic holy warriors of the crusades, which feeds off this Fading Suns vibe;
(2) I'm fond of revisiting the various sects and dogmas that splintered the Catholic faith, and Fading Suns has a lot of echoes of them;
(3) I want to have saints stand in for the various god portfolios prevalent in fantasy rpgs, which Fading Suns has as well;
(4) Karameikos has a nice Thyatian Church (Byzantine Empire's official religion) vs. Traladaran Church (syncretic and pantheistic belief system that welcomes the new Church's beliefs -- until it became a competition) vibe that can create twists;
(5) I think that the Jumpgate cross and its many incarnations make nice religious symbols;
(6) the entire Blackmoor backstory can be made to dovetail with the Fading Suns Second Republic -- an incredibly advanced Science Fiction republic that uses Theurgy (clerical abilities) and other abilities that seem to be magic and psychic abilities -- and its subsequent fall;
(7) allows me to re-frame the Immortals, and the cosmology of evil in a different light.